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Nature Domain: Difference between revisions
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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | |||
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]]. | |||
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== Subclass features == | |||
{{ | {{SubclassNote|Cleric}} | ||
{{Level header|1}} | |||
* Gain {{HeavyArmour}} Proficiency | * Gain {{HeavyArmour}} Proficiency | ||
{{HorizontalRuleImage}} | |||
; {{SAI|Acolyte of Nature|w=40}} | |||
: Choose one skill [[Proficiency|proficiency]] between the following: | |||
:* {{Skill|Animal Handling}} | |||
:* {{Skill|Nature}} | |||
:* {{Skill|Survival}} | |||
: Choose one cantrip to learn from the Druid cantrip list: | |||
:* {{SAI|Poison Spray}} | |||
:* {{SAI|Produce Flame}} | |||
:* {{SAI|Shillelagh}} | |||
:* {{SAI|Thorn Whip}} | |||
{{HorizontalRuleImage}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Speak with Animals|r=16}} | ||
:* {{SAI|Animal Friendship}} | |||
{{Level header|2}} | |||
; {{SAI|Charm Animals and Plants|w=40}} | |||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | |||
{{Level header|3}} | |||
; Domain Spells | |||
* | : You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Barkskin|c=16}} | ||
:* {{SAI|Spike Growth|c=16}} | |||
{{Level header|5}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
* | :* {{SAI|Plant Growth}} | ||
:* {{SAI|Sleet Storm|c=16}} | |||
{{Level header|6}} | |||
; {{SAI|Dampen Elements|w=40}} | |||
: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | |||
== External | {{Level header|7}} | ||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Dominate Beast|c=16}} | |||
:* {{SAI|Grasping Vine|c=16}} | |||
{{Level header|8}} | |||
; {{SAI|Divine Strike: Elemental Fury|w=40}} | |||
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations: | |||
:{{table list| | |||
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack. | |||
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack. | |||
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack. | |||
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack. | |||
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack. | |||
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack. | |||
}} | |||
{{Level header|9}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Insect Plague|c=16}} | |||
:* {{SAI|Wall of Stone|c=16}} | |||
== External links == | |||
* {{FRWiki|Nature domain|long}} | * {{FRWiki|Nature domain|long}} | ||
[[Category:Subclasses]] | |||
{{ClericNavbox}} |
Latest revision as of 23:13, 5 September 2024
Nature Domain is one of the Subclasses of Cleric.
The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8Cold damage on a melee weapon attack.
- Deal an additional 1d8Cold damage on a ranged weapon attack.
- Deal an additional 1d8Fire damage on a melee weapon attack.
- Deal an additional 1d8Fire damage on a ranged weapon attack.
- Deal an additional 1d8Lightning damage on a melee weapon attack.
- Deal an additional 1d8Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.