User:Book: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Replaced content with "Give That Wolf A Banana {| class="wikitable" ! Component ! Crit Range Change ! Cumulative Crit Minimum |- | '''Base Value''' | N/A | 20 |- | '''Knife of the Undermountain King''' | +1 | 19 |- | '''The Dead Shot''' | +1 | 18 |- | '''Shade-Slayer Cloak''' | +1 | 17 |- | '''Sarevok's Horned Helmet''' | +1 | 16 |- | '''Bloodthirst''' | +1 | 15 |- | '''Elixir of Viciousness''' | +1 | 14 |- | '''Champion''' | +1 | 13 |- | '''Result''' | N/A | 13 |}")
Tag: Replaced
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
Give That Wolf A Banana
== Introduction ==
Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
 
== The Building Blocks ==
 
=== Act 1: Starting Off with Knife of the Undermountain King ===
* '''Location''': Sold by [[A'jak'nir Jeera]] in [[Crèche Y'llek]].
* '''Item''': [[Knife of the Undermountain King]]
* '''Effect''': Increases your crit range from 20 to 19-20.
 
=== Act 2: Risky Ring and a Covert Cowl ===
* '''Location''': Carried by a [[Meenlock]] creature in the Cellar of [[Last Light Inn]].
* '''Item''': [[Covert Cowl]]
* '''Effect''': While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Notes''': This item well eventually be replaced in Act 3
 
 
* '''Location''': Sold by [[Araj Oblodra]] on the main floor of [[Moonrise Towers]] in Chapter Two.
* '''Item''': [[Risky Ring]]
* '''Effect''': You gain advantage on attack rolls
* '''Notes''': The most important item for the build
 
==== Calculating Your New Crit Odds with Risky Ring ====
The formula to calculate your new crit odds becomes: 
 
1 - (1 - (0.05 \times \text{Crit Range}))^2
 
This calculates the odds of not rolling a crit in two dice rolls.
Below is a table showing how your crit chances varies.
{| class="wikitable"
{| class="wikitable"
! Minimum value for Crit
! Component
! Chance without Advantage
! Crit Range Change
! Chance with Advantage
! Cumulative Crit Minimum
! Two attacks with advantage
|-
|-
| 8
| '''Base Value'''
| 0.65
| N/A
| 0.8775
| 20
| 0.985
|-
|-
| 9
| '''Knife of the Undermountain King'''
| 0.6
| +1
| 0.84
| 19
| 0.9744
|-
|-
| 10
| '''The Dead Shot'''
| 0.55
| +1
| 0.7975
| 18
| 0.959
|-
|-
| 11
| '''Shade-Slayer Cloak'''
| 0.5
| +1
| 0.75
| 17
| 0.9375
|-
|-
| 12
| '''Sarevok's Horned Helmet'''
| 0.45
| +1
| 0.6975
| 16
| 0.9085
|-
|-
| 13
| '''Bloodthirst'''
| 0.4
| +1
| 0.64
| 15
| 0.8704
|-
|-
| '''Elixir of Viciousness'''
| +1
| 14
| 14
| 0.35
| 0.5775
| 0.8215
|-
|-
| 15
| '''Champion'''
| 0.3
| +1
| 0.51
| 13
| 0.7599
|-
|-
| 16
| '''Result'''
| 0.25
| N/A
| 0.4375
| 13
| 0.6836
|-
| 17
| 0.2
| 0.36
| 0.5904
|-
| 18
| 0.15
| 0.2775
| 0.478
|-
| 19
| 0.1
| 0.19
| 0.3439
|-
| 20
| 0.05
| 0.0975
| 0.1855
|}
|}
=== Act 3: The Final Pieces (There be spoilers here) ===
* '''Location''': Sold by [[Fytz the Firecracker]] at the [[Stormshore Armoury]] in [[Lower City]].
* '''Item''': [[The Dead Shot]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Location''': Sold by [[Sticky Dondo]] in the [[Guildhall]], found in the [[Lower City Sewers]].
* '''Item''': [[Shade-Slayer Cloak]]
* '''Effect''': While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Location''': Loot for defeating [[Sarevok]]
* '''Item''': [[Sarevok's Horned Helmet]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Notes''': This item replaces the [[Covert Cowl]]
* '''Location''': Loot for defeating [[Orin]]
* '''Item''': [[Bloodthirst]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
== Other Essentials ==
=== Feat Requirement: Spell Sniper ===
* '''Effect''': Adds a flat +1 to crit range.
* '''Note''': Despite the text saying it should only apply to spells it applies to all attacks
=== Elixir of Viciousness===
* '''Availability''': Can be crafted or purchased in large quantities in Act 2.
* '''Effect''': Adds another +1 to crit range.
=== Class Requirements ===
* '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range.
* '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit.
=== Race ===
* '''Options''': Any race can be used, though [[Savage Attacks]] from Half Orc is a nice bonus.
== Calculating Your Damage Output ==
We will be assuming you always hit because we'd need to factor in AC and all your attack mods
With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
== FAQ ==
=== Why would I use this build? ===
Because crit.
=== How well does this build perform? ===
All I know is I must crit.
=== Bugs of Note ===
# The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
# The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.

Latest revision as of 13:31, 5 September 2023

Give That Wolf A Banana

Component Crit Range Change Cumulative Crit Minimum
Base Value N/A 20
Knife of the Undermountain King +1 19
The Dead Shot +1 18
Shade-Slayer Cloak +1 17
Sarevok's Horned Helmet +1 16
Bloodthirst +1 15
Elixir of Viciousness +1 14
Champion +1 13
Result N/A 13