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Heat (Condition): Difference between revisions
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(made it clearer that the condition only works on spells and attacks that deal fire damage themselves) |
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{{ConditionPage | {{ConditionPage | ||
| name = Heat | | name = Heat | ||
| effects = | | effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!-- | ||
Engulfed by a vengeful fire. Takes {{DamageText | 1d4 | Fire}} each turn, but can use [[Heat | Cannot use {{Cond|Heat}} because referencing self just doesn't work out.--> | ||
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack. | |||
*'''Heat''' has a maximum {{duration|7}}. | |||
| stack id = MAG_FIRE_HEAT | |||
| tick type = start turn | |||
| properties = Burning, DisableOverhead | |||
| stack type = additive | |||
| suppress sources = yes | |||
| notes = | |||
}} | |||
== Sources of Heat == | |||
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}. | |||
* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]]. | |||
Heat | * {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}. | ||
}} | |||
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns. | |||
* | * {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | ||
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}. | |||
*{{ | * {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}. | ||
Latest revision as of 09:46, 23 April 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat[edit | edit source]
- Cinder Shoes: Whenever you an enemy, you gain 2 turns of .
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of .
- Ring of Self Immolation: Once per short rest you may set yourself on fire as a Bonus action to gain for 2 turns.
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Markoheshkir: When the wielder deals spell damage with the variant of active, they gain 2 turns of .