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Bolt of Celestial Light: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
|icon = Action Mag BoltOfCelestialLight.png
| image = Bolt of Celestial Light.webp
|description = [[Frightened (Condition)|Frighten]] your target with intimidating arrows.
| controller icon = Bolt of Celestial Light Icon.webp
| icon = Bolt of Celestial Light Unfaded Icon.webp
| description = {{Cond|Frightened|Frighten}} your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageText|1d4|Radiant}} damage.
| range = weapon
| cost = action
| attack roll = yes
| damage = weapon
| extra damage = prof
| extra damage 2 = 1d8
| extra damage type = Piercing
| extra damage type 2 = Radiant
| save = WIS
| on save =
| condition = Frightened
| condition save = WIS
| condition dc = weapon action
| condition duration = 2
| condition2 = Ever Radiant
| condition2 duration = 10
| recharge = Short Rest
| weapons = Gontr Mael
| bugs = * This action does not use Superiority Dice at any time, contrary to the in-game tooltip stating "On Miss: Does not spend Superiority Dice."
}}


After attacking, ranged weapon attacks made by Gontre Motte deal an additional {{DamageColor|Radiant|1~4 Radiant damage}}.
[[Category:Sources of Radiant damage]]
|range = weapon
|attack roll = yes
|condition = Frightened
|condition save = WIS
|condition duration = 2
|recharge = Short Rest
|weapons = Gontr Mael
}}

Latest revision as of 22:38, 19 February 2025

Bolt of Celestial Light.webp

Bolt of Celestial Light is a weapon action granted by Gontr Mael.

Description

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Details
Attack roll
WIS Save
 Range: Normal weapon range
Recharge: Short rest

Condition: Frightened

Frightened Frightened

Duration: 2 turns

Weapon action DC  Wisdom saving throw

Condition: Ever Radiant

Ever Radiant Ever Radiant

Duration: 10 turns

  • Deals an additional 1d4Damage TypesRadiant.

How to learn

Granted by the weapons:

Bugs

  • This action does not use Superiority Dice at any time, contrary to the in-game tooltip stating "On Miss: Does not spend Superiority Dice."