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Arcane Acuity (Condition): Difference between revisions

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(Added relevant items and notes)
(Undo revision 199098 by 176.141.128.109 (talk) Already listed under "Battlemage's Power" (sources section is automatically obtained))
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity has a +1 bonus to its spell [[Attack Rolls]] and spell Difficulty Class per turn remaining.
* Affected entity has a +1 bonus to its [[Spells|spell]] {{attack roll}}s and [[Saving throw#The Difficulty Class of saving throws|spell save DC]] for each remaining turn.  
* Reduce the duration by 2 each time the entity takes damage.
*'''Arcane Acuity''' has a maximum {{duration|10}}.
| stack id =MAG_GISH_ARCANE_ACUITY| stack type =additive| properties =MultiplyEffectsByDuration| notes =
}}
}}
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Notes==
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to spell [[Attack Rolls]] and spell DC
==Items that Apply Arcane Acuity==
*Equipment:
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: When the wearer deals {{DamageType|Thunder}} damage, they gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]:  When a weapon attack roll inflicts a condition, the wielder gains {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}.
*Elixirs
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You will gain 3 {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}}. Replaces effects from other elixirs when drink

Latest revision as of 06:49, 24 June 2024

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Properties

Stack ID Stack ID: MAG_GISH_ARCANE_ACUITY

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_GISH_ARCANE_ACUITY, only one of these can be applied at the same time:

Condition Effects

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Sources of Arcane Acuity