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Hunter's Mark: Difference between revisions
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{{SpellPage | |||
| name = Hunter's Mark | | name = Hunter's Mark | ||
| image = Hunter's Mark | | image = Hunter's Mark.webp | ||
| level = 1 | | level = 1 | ||
| school = Divination | | school = Divination | ||
| classes = Ranger | | classes = Ranger | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of Vengeance | | class learns at level 3 = Oath of Vengeance | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType| | | races = | ||
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6| | | summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Weapon}} damage to the targeted creature. | ||
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Weapon}} damage whenever you hit it with a weapon attack. | |||
If the target dies before the spell ends, you can use | | extra description = If the target dies before the spell ends, you can use {{SAI|Reapply Hunter's Mark}} to mark a new creature. | ||
| | | cost = bonus, spell1 | ||
| range = ranged | | range = ranged | ||
| concentration = yes | | concentration = yes | ||
Line 19: | Line 19: | ||
| condition icon = Hunter's Mark Quarry Condition Icon.png | | condition icon = Hunter's Mark Quarry Condition Icon.png | ||
| condition duration = until long rest | | condition duration = until long rest | ||
| | | condition2 = Hunt Completed | ||
* | | granted by items = Grymskull Helm:Long Rest, Hunting Shortbow:Long Rest | ||
| notes = * The [[Ranger's Companion|beast companions]] for the [[Beast Master]] [[Ranger]] all have a passive feature, [[Prey's Scent]], that causes this spell to improve their damage as well when their Ranger casts it. | |||
* The Latin incantations for Hunter's Mark are ''es praedae mei'' ("you are my prey") and ''mors certa'' ("certain death"). | |||
* The damage provided by this spell functions more like [[Sneak Attack]] than spell damage; as such, it does not provoke effects that activate on spell damage such as [[Spellsparkler]]. | |||
* Only the caster benefits from the extra weapon damage. | |||
}} | }} | ||
[[Category:Recastable spells]] | |||
== External Links == | == External Links == | ||
* {{FRWiki|Hunter's mark|long}} | * {{FRWiki|Hunter's mark|long}} |
Latest revision as of 02:52, 25 July 2024
Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional Weapon damage to the targeted creature.
Description
Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack.
If the target dies before the spell ends, you can use
to mark a new creature.Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hunter's Mark Quarry
Duration: Until Long rest
Condition: Hunt Completed
- Can use a bonus action to reapply Hunter's Mark to another target.
How to learn
Classes:
- Class Level 2: Ranger
- Class Level 3: Oath of Vengeance
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Grymskull Helm ( Recharge: Long rest)
- Hunting Shortbow ( Recharge: Long rest)
Notes
- The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
- The Latin incantations for Hunter's Mark are es praedae mei ("you are my prey") and mors certa ("certain death").
- The damage provided by this spell functions more like Sneak Attack than spell damage; as such, it does not provoke effects that activate on spell damage such as Spellsparkler.
- Only the caster benefits from the extra weapon damage.