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Bone Chill: Difference between revisions
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[[ | {{Feature page | ||
| type = spell | |||
| uid = Target_ChillTouch | |||
| level = cantrip | |||
| school = Necromancy | |||
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]]. | |||
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. | |||
| damage = 1d8 | |||
| damage type = Necrotic | |||
| cost = action | |||
| attack roll = yes | |||
| range m = 18 | |||
| higher levels = | |||
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}. | |||
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}. | |||
| condition = Bone Chilled | |||
| condition duration = 1 | |||
| classes = Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Sorcerer, Warlock, Wizard, Death Domain | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 2 = Circle of the Spores:Circle Spell | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper | |||
| notes = | |||
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class. | |||
* This spell has been renamed from '''Chill Touch''', the tabletop version's name. | |||
* The incantation for Bone Chill is ''Timē'', the Latin command "fear." | |||
}} | |||
== External Links == | |||
* {{FRWiki|Chill touch|long}} | |||
[[ | [[Category:Sources of Necrotic damage]] | ||
Latest revision as of 16:36, 5 February 2025
Bone Chill is a cantrip (Necromancy). It deals
Necrotic damage and prevents the target from regaining Hit Points.
Disadvantage on
Attack rolls.
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Description
Prevent the target from healing until your next turn. An undead target receives![Disadvantage Icon.png](/w/images/thumb/b/b9/Disadvantage_Icon.png/33px-Disadvantage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
Properties
- Cost
Action
Damage: 1~81d8Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
UID
Target_ChillTouch
At higher levels
- At character level 5, the damage increases to 2d8
Necrotic.
- At character level 10, the damage increases to 3d8
Necrotic.
Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class level 1: Sorcerer, Warlock, Wizard, and Death Domain
- Class level 2: Circle of the Spores (Circle Spell)
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- This spell has been renamed from Chill Touch, the tabletop version's name.
- The incantation for Bone Chill is Timē, the Latin command "fear."
External Links[edit | edit source]
Chill touch on the Forgotten Realms Wiki