Ad placeholder

Quelenna: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(add exp)
m (Added FRWiki link)
 
(25 intermediate revisions by 14 users not shown)
Line 4: Line 4:
| image = Quelenna.png
| image = Quelenna.png
}}
}}
{{CharacterInfo
|name = Quelenna
|image=[[File:Quelenna.png|350px]]
|STR=10
|DEX=10
|CON=10
|INT=14
|WIS=12
|CHA=12
|level=2
|race=[[Elf#High Elves|High Elf]]
|type=Humanoid
|HP=10
|AC=10
|speed=9m / 30ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=2
|initiative=-
|passive=[[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]]<br>[[Fey Ancestry]]
|location = [[Chapel Entrance]]|exp=15}}'''Quelenna''' is a [[Elf#High Elves|High Elf]] NPC in [[Baldur's Gate 3]]. She is one of the bandits that are raiding the [[Overgrown Ruins]].


== Chapter One ==
{{Infobox creature
{{SpoilerWarning}}
| name = Quelenna
Quelenna can be found at the [[Chapel Entrance]] with [[Gimblebock]], [[Taman]], and [[Warryn]]. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.
| image =  
<gallery>
Quelenna.png|In-game
Portrait Quelenna.png|Portrait
</gallery>
| page image = Quelenna.png
| full name = Quelenna
| va =
| faction = [[Overgrown Ruin Looters]]
| race = [[High Elf]]
| type = Humanoid
| class = [[Wizard]]
| level = 2
| hp = 13
| ac = 10
| prof bonus = +2
| movement m = 9
| weight kg = 75
| size = Medium
| str = 9
| dex = 11
| con = 10
| int = 14
| wis = 12
| cha = 10
| resistances =
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| int save prof = yes
| wis save prof = yes
| e hp = 9
| e passives = Darkvision, Fey Ancestry
| t hp = 16
}}


'''Quelenna''' is a [[high elf]] bandit that is raiding the [[Overgrown Ruins]].
== Overview ==
She walks between a vantage point over the [[Chapel Entrance]], and occasionally down the stairs south of her.


{{CharactersNavbox|one}}
A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with a Talis diviner named Alys.
[[Category: Humanoids]]
 
[[Category: Elves]]
== Involvement ==
[[Category: Characters in Act 1]]
=== Act One ===
Quelenna can be found at the [[Chapel Entrance]] with {{CharLink|Gimblebock}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the party.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Fire Bolt}}
{{Feature box|Ice Knife}}
{{Feature box|Mage Armour|item=Scroll of Mage Armour}}
{{Feature box|Sleep|item=Scroll of Sleep}}
 
=== Notable Loot ===
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Scroll of Mage Armour}} (will not drop if already used)
* {{MdRarityItem|Scroll of Sleep}} (will not drop if already used)
* {{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Talis: Divination without Magic}}
* {{MdRarityItem|Gold|12-17 Gold Pieces}}
 
== External links ==
* {{FRWiki|Quelenna|long}}
 
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Elves]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Wizards]]

Latest revision as of 07:16, 26 August 2024

Quelenna is a high elf bandit that is raiding the Overgrown Ruins.

Overview[edit | edit source]

She walks between a vantage point over the Chapel Entrance, and occasionally down the stairs south of her.

A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with a Talis diviner named Alys.

Involvement[edit | edit source]

Act One[edit | edit source]

Quelenna can be found at the Chapel Entrance with Gimblebock Gimblebock, Taman Taman, and Warryn Warryn. When the party approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Mage Armour.webp
Mage Armour Mage Armour ()   –  Scroll of Mage Armour
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Sleep.webp
Sleep Sleep ()   –  Scroll of Sleep
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft

Notable Loot[edit | edit source]

External links[edit | edit source]