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Cure Wounds: Difference between revisions

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[[Spell]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Cure Wounds]]
{{SpellPage
----
| name = Cure Wounds
| image = Cure Wounds.webp
| level = 1
| school = Evocation
| classes = Bard, Cleric, Druid, Paladin, Ranger
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| class learns at level 2 = Paladin, Ranger
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = {{DamageColor|Healing|Heal}} a creature you can touch.
| warning = {{Prereq|No effect on undead and constructs.}}
| cost = action, spell1
| attack roll =
| damage = 1d8
| damage modifier = Spellcasting
| damage type = Healing
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| range = melee
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| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = The incantation for Cure Wounds is '''Te Curo''', Latin for "I cure you".
| video = Cure Wounds Visuals.mp4
}}


'''Cure Wounds''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.
== External Links ==
* {{FRWiki|Cure wounds|long}}


[[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[Category:Sources of healing]]
| title = <div style="font-size:105%; font-family:Georgia;">''"A creature you touch regains <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span style="color:mediumturquoise">hit points</span>. This spell has no effect on undead or constructs."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action''' [[File:Spell Slots Icon.png|frameless]] '''Level 1 Spell Slot'''</div>
----
| Heal = <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier
| Range = 2m / 5ft
| School = Evocation
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]]
}}]]
 
== Description ==
A creature you touch regains <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span style="color:mediumturquoise">hit points</span>.
 
This spell has no effect on undead or constructs.
 
== Properties ==
<code>[[File:Action Icon.png|frameless]] Action + [[File:Spell Slots Icon.png|frameless]] Level 1 Spell Slot</code>
 
''Available to level 1 [[Bard]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]].''
* Heal: <code>[[File:D8 Healing.png|frameless|upright=0.1]] <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise">Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 2m / 5ft}}
 
== At Higher Levels ==
When casted a 2rd Level or higher, heal an extra <span style="color:mediumturquoise">1d8 hit points</span> for each spell slots level above 1st.

Latest revision as of 15:29, 9 March 2024

Cure Wounds.webp

Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Cost
Action + Level 1 Spell Slot
Healing
Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Notes

The incantation for Cure Wounds is Te Curo, Latin for "I cure you".

Visuals

External Links[edit | edit source]