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Pike: Difference between revisions

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{{Hatnote|For the equipment type, see [[Pikes]].}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Pike Icon.png
| image = Pike Faded.png
| controller icon = Pike Unfaded.png
| icon = Pike Unfaded Icon.png
| uid = WPN_HUM_Pike_A_0
| uuid = baa5b139-42ad-40fd-b6c3-6b52b092c48e
| quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
| quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
| category = martial  
| category = martial  
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| heavy = yes
| heavy = yes
| reach = yes
| reach = yes
| thrown = yes
| dippable = yes
| dippable = yes
| weight kg = 8.1
| weight kg = 8.1
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| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 23:34, 24 October 2024

For the equipment type, see Pikes.
Pike image

Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png

This pike's broad steel head has been repeatedly bent and hammered back into its original shape.

Properties

Damage
D10 Piercing.png 1d10 (1~10) + Strength modifier Damage TypesPiercing
Details
Pikes Pikes
Rarity: Common
Enchantment: None
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 20 gp
UID WPN_HUM_Pike_A_0
UUID baa5b139-42ad-40fd-b6c3-6b52b092c48e

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.