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Part the Flesh: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| name = Part the Flesh
| name = Part the Flesh
| image = Part the Flesh.webp
| controller icon = Part the Flesh Icon.webp
| icon = Part the Flesh Unfaded Icon.webp
| weapons = Fleshrender
| weapons = Fleshrender
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| action type = action
| cost = action
| damage = 1d6 + 2
| damage = weapon
| damage type = Slashing
| extra damage = prof
| damage modifier = Strength or Dexterity
| extra damage = 4
| extra damage type = Necrotic
| extra damage type = Necrotic
| condition = Rended Flesh
| condition = Rended Flesh
| condition save = CON
| condition save = CON
| condition DC = 18
| condition duration = 3
| condition duration = 3
| condition dc = weapon action
| range = melee
| range = melee
| save = CON
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| recharge = Short Rest
| notes =
}}
}}
__NOTOC__
[[Category:Sources of Necrotic damage]]
== Notes ==
* The {{SavingThrow|CON}} for Rended Flesh has a fixed [[Difficulty Class|DC]] of 18.
* The ingame tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Full Release Patch 1, this is incorrect.

Latest revision as of 23:55, 26 April 2024

Part the Flesh.webp

Part the Flesh is a weapon action granted by Fleshrender.

Description

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.

Properties

Cost
Action
Damage
Normal weapon damage
+
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Condition: Rended Flesh

Rended Flesh Rended Flesh

Duration: 3 turns

Weapon action DC  Constitution saving throw

How to learn

Granted by the weapons: