Ad placeholder
Danse Macabre: Difference between revisions
Jump to navigation
Jump to search
m (typo) |
No edit summary Tags: Mobile edit Mobile web edit |
||
(32 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ActionPage | ||
| name = Danse Macabre | | name = Danse Macabre | ||
| image = Danse Macabre | | image = Danse Macabre.webp | ||
| level = 5 | | level = 5 | ||
| no spell slot = true | |||
| school = Necromancy | | school = Necromancy | ||
| summary = Danse Macabre is a 5th level Necromancy [[Spells|spell]] that summons 4 uncontrollable [[Ghoul_(Danse_Macabre)|Ghouls]] to fight for you. | |||
| summary = | |||
| description = Create 4 ghouls that fight alongside you. | | description = Create 4 ghouls that fight alongside you. | ||
| | | cost = action | ||
| range m = 9 | | range m = 9 | ||
| range ft = | | range ft = 30 | ||
| | | duration = Long Rest | ||
| | | additional = * Each Ghoul has a chance to {{Cond|Paralysed|Paralyse}} the target on hit ''(DC 5 Constitution Save)''. | ||
* Only available through items as a once per {{Recharge|Long Rest}} action that does not consume a {{SmallIcon|Spell Slot Icon.png}}[[Spells#Spell_Slot_Levels|Spell Slot]]. | |||
| higher levels = | |||
| granted by items = Necromancy of Thay | |||
| video = Danse Macabre Visuals.mp4 | | video = Danse Macabre Visuals.mp4 | ||
| notes = | | notes = * The ghouls are also able to bite a target that is {{Cond|Prone}}, {{Cond|Knocked Out}}, or {{Cond|Sleeping}}. The damage dealt through biting will be regained as {{DamageIcon|Healing}} [[Hit Points]]. {{verify}} | ||
* Currently (7/13/2024), ghouls summoned by Danse Macabre will continue to attack a {{Cond|Knocked Out}} target for 0 damage and will not switch targets so long as the target remains {{Cond|Knocked Out}}. | |||
* This spell can only be acquired by completing the quest [[Unlock the Ancient Tome]], {{Blur|in [[Act Three]], which fully unlocks the secrets of the [[Necromancy of Thay]]}}. | |||
* The ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{RarityItem|Abyss Beckoners}}. | |||
* The ghouls are also able to bite a target that is {{ | * Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged. | ||
* | * The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well. | ||
* Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the [[Initiative]] order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast {{SAI|Create Water}} before Gale casts a spell with {{DamageType|Lightning}} damage). This is a potentially large downside to using Danse Macabre. | |||
* Appears to be twice per long rest | |||
}} | }} |
Latest revision as of 09:40, 6 August 2024
Danse Macabre is a 5th level Necromancy spell that summons 4 uncontrollable Ghouls to fight for you.
Description
Create 4 ghouls that fight alongside you.
Properties
- Each Ghoul has a chance to the target on hit (DC 5 Constitution Save).
- Only available through items as a once per Recharge: Long rest action that does not consume a Spell Slot.
How to learn
Notes
- The ghouls are also able to bite a target that is , , or . The damage dealt through biting will be regained as Hit Points. [Needs Verification]
- Currently (7/13/2024), ghouls summoned by Danse Macabre will continue to attack a target for 0 damage and will not switch targets so long as the target remains .
- This spell can only be acquired by completing the quest Unlock the Ancient Tome, in Act Three, which fully unlocks the secrets of the Necromancy of Thay.
- The ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
- Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.
- The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well.
- Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the Initiative order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast before Gale casts a spell with Lightning damage). This is a potentially large downside to using Danse Macabre.
- Appears to be twice per long rest