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Trip Attack (Melee): Difference between revisions

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'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.
{{Redirect
 
| redirect = Trip Attack
== Description ==
| use1 = the ranged version, see
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]].
| article1 = Trip Attack (Ranged)
 
}}
Prerequisite: The target must be Large or smaller.
{{Weapon action page
 
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
== Properties ==
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
[[File:Trip Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| image = Trip Attack Melee.webp
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code>
| controller icon = Trip Attack Melee Icon.webp
 
| icon = Trip Attack Melee Unfaded Icon.webp
* Damage: <code>Weapon Damage + 1d8</code>
| cost = action
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| hit cost = supdie
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
| concentration =  
 
| damage = weapon
{| role="presentation" class="wikitable mw-collapsible"
| extra damage = superiority die
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong>
| attack roll = yes
|-
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code>
| recharge = Per turn
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
| duration =
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
| range = weapon
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| aoe =
|}
| aoe m =  
| aoe ft =
| save = STR
| condition = Prone
| condition duration = 1
| condition save = STR
| condition dc = weapon action
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =
}}

Latest revision as of 03:58, 25 September 2024

"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept