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Trip Attack (Melee): Difference between revisions
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{{Redirect | |||
'''Trip Attack''' is a | | redirect = Trip Attack | ||
| use1 = the ranged version, see | |||
= | | article1 = Trip Attack (Ranged) | ||
}} | |||
{{Weapon action page | |||
= | | summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
= | | description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | ||
{| | | image = Trip Attack Melee.webp | ||
| | | controller icon = Trip Attack Melee Icon.webp | ||
| | | icon = Trip Attack Melee Unfaded Icon.webp | ||
| | | cost = action | ||
| hit cost = supdie | |||
| concentration = | |||
| | | damage = weapon | ||
| extra damage = superiority die | |||
= | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR | |||
| condition = Prone | |||
| condition duration = 1 | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | |||
}} |
Latest revision as of 03:58, 25 September 2024
"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: Prone
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.