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Wall of Ice: Difference between revisions

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(Video added)
m (Moved spell DC info for notes section as these values reflect the coded values and are thus not bugs. Added link in description to Ice Cloud.)
 
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{{SpellPage
{{SpellPage
| name = Wall of Ice
| name = Wall of Ice
| image = Spell_Evocation_WallOfIce.png
| image = Wall of Ice.webp
| level = 6
| level = 6
| school = Evocation
| school = Evocation
| classes = Wizard
| classes = Wizard
| class learns at level 11 = Wizard
| class learns at level 11 = Wizard
| summary =
| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| action type = action
| extra description = When the ice is broken, it leaves behind a [[Ice Cloud|cloud of frigid air]] that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| cost = action, spell6
| damage = 10d6
| damage type = Cold
| extra damage = 10d6
| extra damage type = Cold
| extra damage con = yes
| concentration = yes
| concentration = yes
| range =
| save = DEX
| on save = Targets still take half damage.
| range =  
| range m = 18
| range m = 18
| range ft = 54
| range ft = 54
| condition duration = 10
| area = Wall of Ice
| area = Wall of Ice
| area category = area
| area shape = Line
| area shape = Line
| area range m = 9
| area range m = 9
| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| area turn start damage = 10d6
| notes = * Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
| area turn start damage type = Cold
| area turn start damage save = Dexterity
| area turn start damage save effect = half
| video = Wall of Ice Visuals.mp4
| video = Wall of Ice Visuals.mp4
}}
}}
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* {{FRWiki|Wall of ice|long}}
* {{FRWiki|Wall of ice|long}}


[[Category:Cold Damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 23:15, 10 December 2024

Wall of Ice.webp

Wall of Ice is a level 6 evocation spell. It creates a wall of ice that deals strong Cold damage to anyone nearby.

Description

Raise a wall of solid ice that deals 10d6Damage TypesCold damage to anyone standing in its way.

When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Damage TypesCold per turn to creatures within.

Properties

Cost
Action + Level 6 Spell Slot
Damage
D6 Cold.png 10d6 (10~60) Damage TypesCold
+
D6 Cold.png 10d6 (10~60) Damage TypesCold (conditional)
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 54 ft
Creates Area: Wall of Ice
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Wall of Ice

Wall of Ice Wall of Ice

Duration: 10 turns

AoE: 9 m / 30 ft (Line)

A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Damage TypesCold per turn to creatures within.

Type: Summoned

How to learn

Classes:

Notes

  • Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.

Visuals

External Links[edit | edit source]