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Wild Magic: Enchant Weapons: Difference between revisions
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(Created page with "'''Wild Magic: Enchant Weapons''' is a Wild Magic Free Action. This ability allows them to magically empower weapon of every creature in an area, making the weapon do extra Force damage to enemies. == Description == Each creature within <code>6m / 20ft</code> has their main weapon enchanted. Their next weapon attack is a Critical Hit and deals an additional <span style="color:crimson">1d4 Force damage</span>. == Properties == File:Wild Magic Enchant Weapons Tool...") |
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'''Wild Magic: Enchant Weapons''' is a [[Wild Magic]] | {{ActionPage | ||
| summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |||
== | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | |||
| condition = Wild Magic: Enchant Weapons | |||
Their next | | condition duration = Until Long Rest | ||
| class learns at level 1 = Wild Magic Sorcerer | |||
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | |||
}} | |||
{{SorcererNavbox}} | |||
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Latest revision as of 06:46, 29 July 2024
Wild Magic: Enchant Weapons is a Wild Magic Sorcerer free action that is randomly used when you trigger a roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
Description
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4
Force.
Condition: Wild Magic: Enchant Weapons
Duration: Until Long rest
- The next attack with this weapon is a Critical Hit and deals an additional 1d4
Force.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer