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Fire Shield: Chill: Difference between revisions
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(created Fire Shield Chill spell variant) |
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{{SpellPage | {{SpellPage | ||
| name = Fire Shield: Chill | | name = Fire Shield: Chill | ||
| image = Fire Shield | | image = Fire Shield Chill.webp | ||
| level = 4 | | level = 4 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| | | variant of = Fire Shield | ||
| granted by items = Absolute's Protector:Long Rest | |||
| summary = This spell shields the spellcaster with ice-cold flames. It is a variant of {{SAI|Fire Shield}}. | |||
| description = Ice-cold flames shed light in a {{Distance|m=3}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack. | |||
| | | cost = action, spell4 | ||
| summary = This spell shields the spellcaster with ice-cold flames. | | attack roll = | ||
| description = Ice-cold flames shed light in a {{Distance| | |||
| | |||
| attack roll = | |||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| range = melee | | range = melee | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Fire Shield: Chill | | condition = Fire Shield: Chill | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} |
Latest revision as of 03:39, 8 April 2024
Fire Shield: Chill is a level 4 evocation spell. This spell shields the spellcaster with ice-cold flames. It is a variant of .
Description
Ice-cold flames shed light in a 3 m / 10 ft radius. You take only half the damage of all Fire damage, and deal 2d8Cold damage to anyone who hits you with a melee attack.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fire Shield: Chill
Duration: 10 turns
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
How to learn
Granted by the following items:
- Absolute's Protector ( Recharge: Long rest)
This spell is a variation of: