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{{ | {{Feature page | ||
| type = spell | |||
| uid = Zone_Fear | |||
| | |||
| | |||
| level = 3 | | level = 3 | ||
| school = Illusion | | school = Illusion | ||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee. | |||
| description = Targets drop everything and become {{Cond|Fearful}}: they must flee from you and have {{Disadvantage}} on [[Ability Check]]s and [[Attack Roll]]s. | |||
| extra description = If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear. | |||
| cost = action, spell3 | |||
| save = WIS | |||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | |||
| description = | |||
| | |||
| | |||
| range = self | | range = self | ||
| aoe = cone | | aoe = cone | ||
| aoe m = 9 | | aoe m = 9 | ||
| | | concentration = yes | ||
| | | spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell | ||
| condition | | condition 1 = Fearful | ||
| condition | | condition 1 dc = caster | ||
| | | condition 1 duration = 2 | ||
| condition 1 save = Wisdom | |||
| condition 2 = Weapon Dropped! | |||
| condition 2 dc = caster | |||
| condition 2 duration = 1 | |||
| condition 2 save = Wisdom | |||
| | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | |||
| class learns at level 9 = Gloom Stalker | |||
| | | granted by items = Servitor of the Black Hand Gloves:Long Rest | ||
| | | notes = | ||
| | * This spell does not target allies who are included in the area of effect. | ||
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}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Fear|long}} | * {{FRWiki|Fear|long}} |
Latest revision as of 20:41, 26 February 2025
Fear is a level 3 illusion spell. This spell allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee.
Disadvantage on Ability Checks and Attack Rolls.
UID
Spell flags
Description
Targets drop everything and become : they must flee from you and have
If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
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Zone_Fear

Condition: Fearful
Duration: 2 turns
Spell save DC Wisdom saving throw
- Has
Disadvantage on Ability Checks and
Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a
Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Condition: Weapon Dropped!
Duration: 1 turn
Spell save DC Wisdom saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class level 5: Bard, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class level 9: Gloom Stalker
Granted by items:
Servitor of the Black Hand Gloves (
Recharge: Long rest)
Notes
- This spell does not target allies who are included in the area of effect.
External links[edit | edit source]
Fear on the Forgotten Realms Wiki