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Fear: Difference between revisions

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(Corrected AoE from "radius" to "cone")
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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Zone_Fear
| name = Fear
| image = Fear Icon.png
| level = 3
| level = 3
| school = Illusion
| school = Illusion
| ritual =
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee.
| classes = Bard, Sorcerer, Warlock, Wizard, Trickery Domain, Gloom Stalker
| description = Targets drop everything and become {{Cond|Fearful}}: they must flee from you and have {{Disadvantage}} on [[Ability Check]]s and [[Attack Roll]]s.
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain
| extra description = If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear.
| class learns at level 9 = Gloom Stalker
| cost = action, spell3
| races =
| save = WIS
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images.
| description = Project an image so frightening it makes targets drop everything and become [[Fearful (Condition)|Fearful]]. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear.
 
Affected targets become Fearful for 2 turns and Disarmed for 1 turn.
| action type = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =  
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = self
| range = self
| range m =
| range ft =
| aoe = cone
| aoe = cone
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| concentration = yes
| condition = Fearful
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell
| condition duration = 2
| condition 1 = Fearful
| condition save = Wisdom
| condition 1 dc = caster
| area =
| condition 1 duration = 2
| area category =
| condition 1 save = Wisdom
| area shape =
| condition 2 = Weapon Dropped!
| area range m =
| condition 2 dc = caster
| area range ft =
| condition 2 duration = 1
| area duration =  
| condition 2 save = Wisdom
| area turn start damage =
| classes = Bard, Sorcerer, Warlock, Wizard
| area turn start damage type =
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| area turn start damage save =  
| class learns at level 9 = Gloom Stalker
| area turn start damage save effect =  
| granted by items = Servitor of the Black Hand Gloves:Long Rest
| area turn end damage =  
| notes =
| area turn end damage type =  
* This spell does not target allies who are included in the area of effect.
| area turn end damage save =  
| area turn end damage save effect =  
| area condition =  
| area condition 2 =  
| area condition 3 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Fear|long}}
* {{FRWiki|Fear|long}}

Latest revision as of 20:41, 26 February 2025

Fear.webp
Fear is a level 3 illusion spell. This spell allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee.

Description

Targets drop everything and become Fearful Fearful: they must flee from you and have Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls.

If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.

Properties

Cost
Action +  Level 3 Spell Slot
Details
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Fearful

Fearful Fearful

Duration: 2 turns

Spell save DC  Wisdom saving throw

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Duration: 1 turn

Spell save DC  Wisdom saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes:

Granted by items:

Notes

  • This spell does not target allies who are included in the area of effect.

External links[edit | edit source]