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Perfectly Balanced Strike: Difference between revisions
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{{ | {{Weapon action page | ||
|image=Dueller's Enthusiasm.webp | |||
|controller icon=Dueller's Enthusiasm Icon.webp | |||
|icon=Dueller's Enthusiasm Unfaded Icon.webp | |||
|description=Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | |||
|weapons=Belm | |||
|damage=weapon | |||
|damage type=weapon | |||
|attack roll=Y | |||
|recharge=Per turn | |||
|range=weapon | |||
|cost = bonus | |||
}} | |||
==Notes== | |||
* Variation of [[Dueller's Enthusiasm]] that allows you to make an "offhand-like" attack with Belm while it is in your main hand. The difference is that there are no restrictions on [[Belm]]'s variation - Shields and offhand weapons don't disable the weapon action. | |||
* When Belm is equipped in the offhand, Perfectly Balanced Strike functions as an additional main-hand weapon attack. This attack uses all the stats and on-hit effects of the equipped main-hand weapon including adding your Ability Modifier to the damage without the need of [[Two-Weapon Fighting]]. This effect mimics how additional attacks worked in Baldur's Gate 1 and 2 which used AD&D (i.e. 2e) rules. |
Latest revision as of 23:55, 26 April 2024
Perfectly Balanced Strike is a weapon action granted by Belm.
Description
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
Properties
- Cost
- Bonus action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
Granted by the weapons:
Notes[edit | edit source]
- Variation of Dueller's Enthusiasm that allows you to make an "offhand-like" attack with Belm while it is in your main hand. The difference is that there are no restrictions on Belm's variation - Shields and offhand weapons don't disable the weapon action.
- When Belm is equipped in the offhand, Perfectly Balanced Strike functions as an additional main-hand weapon attack. This attack uses all the stats and on-hit effects of the equipped main-hand weapon including adding your Ability Modifier to the damage without the need of Two-Weapon Fighting. This effect mimics how additional attacks worked in Baldur's Gate 1 and 2 which used AD&D (i.e. 2e) rules.