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Hat of Fire Acuity: Difference between revisions

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{{EquipmentPage
{{EquipmentPage
| image = Wizard Hat Icon.png
| image = Wizard Hat Icon.png
| description = {{uncommon|Hat of Fire Acuity}} is an uncommon [[Helmets|hat]] that grants the wearer {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=20}}  whenever they deal {{DamageType|Fire}} damage.
| controller icon = Wizard Hat Unfaded.png
| icon = Wizard Hat Unfaded Icon.png
| description = {{uncommon|Hat of Fire Acuity}} is an uncommon [[Helmets|hat]] that grants the wearer [[Arcane Acuity (Condition)]] whenever they deal {{DamageColor|Fire|Fire}} damage.
| quote = It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.
| quote = It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.
| type = Helmets
| type = Helmets
| proficiency =
| armour class =
| armour class bonus =
| stealth disadvantage =
| enchantment =
| rarity = uncommon
| rarity = uncommon
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1
| weight lb = 1
| price = 90
| price = 90
| uid = MAG_Fire_ArcaneAcuityOnFireDamage_Hat
| uuid = dbd8a255-771c-4c3e-b3d6-65d744b2cbd8
| passives = Fire Acuity
| special =  
| special =  
* '''Fire Acuity''': Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
| condition = Arcane Acuity
| where to find =
| where to find = Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in [[Act Two]].
* Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]].
| where to find location = Last Light Inn
| where to find x = -28
| where to find y = 170
| where to find2 = Carried by the [[Strange Ox]], who is on a hill west of the requisitioned barn a the beginning of [[Act Three]].
| where to find2 location = Rivington
| where to find2 x = 38
| where to find2 y = -149
| notes = *Slaying the [[Strange Ox]] at the [[Druid Grove]] will only reward the {{SmRarityItem|Shapeshifter's Boon Ring}}, because it does not have the {{SmRarityItem|Hat of Fire Acuity}} until reaching the [[Last Light Inn]] at the beginning of [[Act Two]].
 
*Killing the [[Strange Ox]] will prevent summoning them during the [[Gather Your Allies (quest)|Gather Your Allies]] quest in Act 3. However, there is no other way to acquire this hat.
}}
}}
== Conditions ==
{{Condition|Arcane Acuity|duration=2}}
==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Hat of Fire Acruity.png|Appearance in game
File:Hat of Fire Acruity.png|Appearance in game
</gallery>
</gallery>

Latest revision as of 01:48, 11 December 2024

Hat of Fire Acuity image

Hat of Fire Acuity is an uncommon hat that grants the wearer Arcane Acuity (Condition) whenever they deal Fire damage.

Description Icon.png

It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp
  • UID MAG_Fire_ArcaneAcuityOnFireDamage_Hat
    UUID dbd8a255-771c-4c3e-b3d6-65d744b2cbd8

Special

The wearer of this item gains:

Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Condition: Arcane Acuity

Arcane Acuity Arcane Acuity
  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Where to find

Notes

  • Killing the Strange Ox will prevent summoning them during the Gather Your Allies quest in Act 3. However, there is no other way to acquire this hat.

Gallery[edit | edit source]