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Hellbeard Halberd: Difference between revisions

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{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Merregon Halberd Icon.png <!-- A high-res image of the item. -->
| image = Merregon Halberd Icon.png
| controller icon = Merregon Halberd Unfaded.png
| description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| icon = Merregon Halberd Unfaded Icon.png
| quote = Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished..
| description = {{Rare|Hellbeard Halberd}} is a rare [[Halberds|halberd]] that deals additional {{DamageText||Poison}} damage and {{Cond|Poisoned|Poisons}} the target.
| category = martial
| seo description = Hellbeard Halberd is a rare halberd that deals additional Poison damage.
| melee or ranged = melee
| quote = <!-- In-game tooltip quote. -->
| handedness = two-handed
Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished.
| type = Halberd <!-- One of [[Category:Weapon Types]]. Always plural. -->
| category = martial <!-- "martial" or "simple" -->
| rarity = rare
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 6 Poison <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 6 Poison <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| finesse =  
| ammunition =
| heavy = yes
| finesse =  
| light =  
| heavy =  
| loading =  
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes  
| weight kg = 2.7
| condition = Poisoned
| weight lb = 5.4
| weight kg = 2.7 <!-- The weight in kg. -->
| price = 380
| weight lb = 5.4 <!-- The weight in in lb. -->
| where to find = * Sold by [[Helsik]] at the [[Devil's Fee]] once her special stock is unlocked.
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_Infernal_Hellbeard_Halberd
| weapon actions = Rush Attack, Lacerate, Cleave
| uuid = 35682866-bd23-44a2-9a25-6a3ba2ee2b48
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = Bought or stolen from [[Helsik]] at her desk on the ground floor once her special stock is unlocked.
| where to find location = Devil's Fee
| where to find x = -38
| where to find y = 17
| notes = * Will always apply the [[Poisoned (Condition)]]
}}
}}
==Gallery==
<gallery heights="300px" mode="packed">
File:Hellbeard Halberd ingame.png|Appearance in game
</gallery>
[[Category:Sources of Slashing damage]]
[[Category:Sources of Poison damage]]

Latest revision as of 04:16, 23 October 2024

Hellbeard Halberd image

Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage and Poisons Poisons the target.

Description Icon.png

Salvaged from the beard of a dead infernal leviathan, whose facial hair was formed from the weapons of an army it had once vanquished.

Properties

Damage
D10 Slashing.png 1d10 + 2 (3~12) + Strength modifier Damage TypesSlashing
Extra damage
6 Damage TypesPoison
Details
Halberds Halberds
Rarity: Rare
Enchantment: + 2
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID MAG_Infernal_Hellbeard_Halberd
UUID 35682866-bd23-44a2-9a25-6a3ba2ee2b48

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Condition: Poisoned

Where to find

  • Devil's Fee: Bought or stolen from Helsik at her desk on the ground floor once her special stock is unlocked. X: -38 Y: 17

Notes

Gallery[edit | edit source]