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Charge: Difference between revisions
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'''Charge''' is a | {{About | ||
| subject = the version of the ability available in wild shape form | |||
= | | use1 = the version used by Deep Rothé creatures | ||
Charge forward, attacking all | | article1 = Frenzied Charge | ||
| disambig = Charge | |||
}} | |||
== | {{Feature page | ||
| type = action | |||
| summary = '''Charge''' is a {{SmSAI|Wild Shape: Deep Rothé}} action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone. | |||
| description = Charge forward, attacking all enemies in the way and possibly knocking them {{Cond|Prone}}. | |||
| warning = Doesn't provoke Opportunity Attacks. | |||
* | | damage = 1d6 + Strength mod | ||
| damage type = Piercing | |||
* | | cost = action, movement | ||
| attack roll = yes | |||
| save = STR | |||
| | | save dc = caster | ||
| | | aoe = line | ||
| | | aoe m = 9 | ||
| higher levels = | |||
* At Level 4, this attack deals an additional {{DamageText|1d6|Piercing}} damage. | |||
* At Level 8, this additional damage becomes {{DamageText|1d8|Piercing}}. | |||
* At Level 12, this additional damage becomes {{DamageText|1d10|Piercing}}. | |||
| uid = Rush_Rush_DeepRothe | |||
| spell flags = IsHarmful | |||
| condition = Prone | |||
| condition duration = 2 | |||
| condition save = STR | |||
| condition dc = caster | |||
| used by creatures = Wild Shape: Deep Rothé | |||
}} | |||
[[Category:Rush_actions]] |
Latest revision as of 16:31, 21 March 2025
This article is about the version of the ability available in wild shape form. For the version used by Deep Rothé creatures, see Frenzied Charge.
Charge is a action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.
Description
Charge forward, attacking all enemies in the way and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
Action +
Movement
Damage: 1~6 + modifiers- Details
Attack roll
STR Save (Spell save DC)
AoE: 9 m / 30 ft (Line)
At higher levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé