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| image = Gloom Stalker Icon.png
| image = Gloom Stalker Icon.png
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{{Quote|Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.}}
'''Gloom Stalker''' is a [[Subclass]] of  [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
[[Category:Subclasses]]
 
[[File:Gloom Stalker Icon.png|frameless|150px|upright=1.5|left]] '''Gloom Stalker''' is a [[Subclass]] of  [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}}
{{Quote class|{{PAGENAME}}}}


==Subclass Features==
==Subclass features==
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}}


===<b>Level 3</b>===
{{Level header|3}}
* [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Dread Ambusher]] '''[[Dread Ambusher]]:''' You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional [[File:D8 Physical.png|frameless|link=|x30px]] '''1d8''' damage.
** [[File:Action Hide.png|middle|frameless|upright=0.1|link=]] '''Dread Ambusher: Hide:''' As a [[Bonus Action]], you can [[Hide]] from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible.


* [[File:Action UmbralCloak.png|middle|frameless|upright=0.1|link=Umbral Shroud]] '''[[Umbral Shroud]]:''' Use an [[Action]] to wrap yourself in shadows to become [[Invisible (Condition)|Invisible]] if you are obscured.
** Lasts for 10 turns.
** Invisibility ends early if you attack, cast another spell, take an action, or take damage.
** {{Recharge|Short Rest}}
* [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Dread Ambusher]] '''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}.
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* [[File:Disguise Self Condition Icon.webp|frameless|30x30px]] [[Disguise Self]]
* {{SAI|Disguise Self|r=16}}
 
{{HorizontalRuleImage}}
 
; {{SAI|Umbral Shroud|w=40}}
: Use an [[Action]] to wrap yourself in shadows to become {{Cond|Invisible}} for 10 turns if you are [[Obscured]].


=== '''Level 5''' ===
; {{Pass|Superior Darkvision|w=40}}
: You can see in the dark up to {{Distance|m=24|ft=80}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Dread Ambusher|w=40}}
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can also make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage.
:; {{SAI|Dread Ambusher (Melee)}} : Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher (Ranged)}} : Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher: Hide}} : As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible.
 
{{Level header|5}}
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* [[File:Misty Step Icon.png|frameless|30x30px]] [[Misty Step]]
* {{SAI|Misty Step}}


===<b>Level 7</b>===
{{Level header|7}}
* [[File:PassiveFeature IronMind.png|middle|frameless|upright=0.1|link=]] '''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s.


=== <b>Level 9</b> ===
; {{SAI|Iron Mind|w=40}}
: You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s.
 
{{Level header|9}}
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
*[[File:Fear Icon.png|frameless|30x30px]] [[Fear]]
* {{SAI|Fear|c=16}}


=== <b>Level 11</b> ===
{{Level header|11}}
* [[File:PassiveFeature StalkersFlurry.png|frameless|upright=0.1|link=]] '''Stalker's Flurry:''' When you miss with a weapon attack, you can make another one for free.


== External Links ==
; {{SAI|Stalker's Flurry|w=40}}
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free.
 
== External links ==
* {{FRWiki|Gloom stalker|long}}
* {{FRWiki|Gloom stalker|long}}
{{RangerNavbox}}
[[Category:Subclasses]]

Latest revision as of 20:15, 1 August 2024

Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.

Subclass features[edit | edit source]

Ranger's default armour
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.

Level 3

You gain the following spell. It is Always Prepared:

Bg3 content hr.png
Umbral Shroud Umbral Shroud
Use an Action to wrap yourself in shadows to become Invisible Invisible for 10 turns if you are Obscured.
Superior Darkvision Superior Darkvision
You can see in the dark up to 24 m / 80 ft.
Bg3 content hr.png
Dread Ambusher Dread Ambusher
You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can also make an extra attack that deals an additional D8 Physical.png1d8 damage.
Dread Ambusher (Melee) Dread Ambusher (Melee)
Make a melee attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher (Ranged) Dread Ambusher (Ranged)
Make a ranged attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher: Hide Dread Ambusher: Hide
As a Bonus Action, you can Hide Hide from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.

Level 5

You gain the following spell. It is Always Prepared:

Level 7

Iron Mind Iron Mind
You gain Proficiency in Wisdom and Intelligence Saving throws.

Level 9

You gain the following spell. It is Always Prepared:

Level 11

Stalker's Flurry Stalker's Flurry
Once on each of your turns, when you miss with a weapon attack, you can make another one for free.

External links[edit | edit source]