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Blood Money: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| name = Blood Money
| name = Blood Money
| image = Blood Money.webp
| controller icon = Blood Money Icon.webp
| icon = Blood Money Unfaded Icon.webp
| weapons = Twist of Fortune
| weapons = Twist of Fortune
| description = Strike out greedily, dealing an additional {{DamageText|3|Bludgeoning}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|[[proficiency bonus]]|Piercing}} damage per 300 [[gold]] that the target possesses. The gold will be consumed.
| cost = action
| damage = weapon
| damage = weapon
| extra damage type = Piercing
| extra damage type = Piercing
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| recharge = Short Rest
| recharge = Short Rest
}}
}}
== Notes ==
*As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.{{verify}}
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
[[Category:Sources of Piercing damage]]

Latest revision as of 23:54, 26 April 2024

Blood Money.webp

Blood Money is a weapon action granted by Twist of Fortune.

Description

Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
Recharge: Short rest

How to learn

Granted by the weapons:

Notes[edit | edit source]

  • As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.[Needs Verification]
  • Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the Magical Plate property - are less susceptible.