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Fear: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Fear
| name = Fear
| image = Fear Icon.png
| image = Fear.webp
| level = 3
| level = 3
| school = Illusion
| school = Illusion
| ritual =
| ritual =  
| classes = Bard, Sorcerer, Warlock, Wizard, Trickery Domain, Gloom Stalker
| classes = Bard, Sorcerer, Warlock, Wizard
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 9 = Gloom Stalker
| class learns at level 9 = Gloom Stalker
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images.  
| granted by items = Servitor of the Black Hand Gloves:Long Rest
| description = Project an image so frightening it makes targets drop everything and become [[Fearful (Condition)|Fearful]]. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear.
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images.
 
| description = Targets drop everything and become {{Cond|Fearful}}: they have {{Disadvantage}} on [[Ability Check]]s and [[Attack Roll]]s.
Affected targets become Fearful for 2 turns and Disarmed for 1 turn.
| extra description = If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear.
| action type = action
| cost = action, spell3
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage per =  
| damage save effect =
| extra damage =  
| damage per =
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| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration = yes
| concentration = yes
| save = WIS
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe = radius
| aoe = cone
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
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| condition duration = 2
| condition duration = 2
| condition save = Wisdom
| condition save = Wisdom
| area =
| condition dc = caster
| area category =
| condition2 = Weapon Dropped!
| area shape =
| condition2 duration = 1
| area range m =
| condition2 save = Wisdom
| area range ft =
| condition2 dc = caster
| area duration =
| area =  
| area turn start damage =
| area category =  
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| area turn start damage save =
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| area condition =
| area turn start damage save effect =  
| area condition 2 =
| area turn end damage =  
| area condition 3 =
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| area condition 4 =
| area turn end damage save =  
| higher levels =
| area turn end damage save effect =  
| notes =
| area condition =  
| video =
| area condition 2 =  
| area condition 3 =  
| area condition 4 =  
| higher levels =  
| notes = * This spell does not target allies who are included in the area of effect.
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Fear|long}}
* {{FRWiki|Fear|long}}

Latest revision as of 08:13, 15 August 2024

Fear.webp

Fear is a level 3 illusion spell. This spell allows spellcasters to terrify targets by projecting phantasmal images.

Description

Targets drop everything and become Fearful Fearful: they have Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls.

If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.

Properties

Cost
Action + Level 3 Spell Slot
Details
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Fearful

Fearful Fearful

Duration: 2 turns

Spell save DC  Wisdom saving throw

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Duration: 1 turn

Spell save DC  Wisdom saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes:

Granted by the following items:

Notes

  • This spell does not target allies who are included in the area of effect.

External Links[edit | edit source]