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Animal Friendship: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Animal Friendship | | name = Animal Friendship | ||
| image = Animal Friendship | | image = Animal Friendship.webp | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Druid, Ranger | | classes = Bard, Druid, Ranger | ||
| class learns at level 1 = Bard, Druid, Nature Domain | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid | |||
| granted by items = Beastmaster's Chain | |||
| summary = This spell charms a beast and convinces it you mean no harm. | | summary = This spell charms a beast and convinces it you mean no harm. | ||
| description = Convince a beast not to attack you. | | description = Convince a beast not to attack you. | ||
| warning = {{Prereq|The creature must have an [[Intelligence]] of 3 or less.}}<br>{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>{{Prereq|In higher difficulty modes, the target might become hostile when the spell ends.}} | |||
{{ | | cost = action, spell1 | ||
| action | | save = WIS | ||
| range = ranged | | range = ranged | ||
| condition = Charmed | | condition = Charmed | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition dc = caster | |||
| condition save = WIS | | condition save = WIS | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Animal friendship|long}} | * {{FRWiki|Animal friendship|long}} |
Latest revision as of 22:28, 19 August 2024
Animal Friendship is a level 1 enchantment spell. This spell charms a beast and convinces it you mean no harm.
Description
Convince a beast not to attack you.
The creature must have an Intelligence of 3 or less.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might become hostile when the spell ends.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
Granted by the following items: