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Minor Illusion: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_MinorIllusion
| name = Minor Illusion
| image = Minor Illusion Icon.png
| level = cantrip
| level = cantrip
| school = Illusion
| school = Illusion
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster, Way of Shadow
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = It conjures a simple illusion to distract creatures.
| summary = It conjures a simple illusion to distract creatures.
| description = Create an illusion that compels nearby creatures to investigate.
| description = Create an illusion that compels nearby creatures to investigate.
| extra description = You can remain hidden while casting this spell.


You can remain hidden while casting this spell.
This spell can be cast while you are {{Cond|Silenced}}.
 
| cost = action
This spell can be cast while you are [[Silenced (Condition)|Silenced]].
| range m = 18
 
| classes = Bard, Sorcerer, Warlock, Wizard
Duration: 10 turns.
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| action type = action
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow
| attack roll =
| race learns at level 1 = High Elf, High Half-Elf
| damage =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| damage modifier =
| notes =
| damage type =
* Lasts 10 turns.
| damage save =
* [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]].
| damage save effect =
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
| damage per =
* During combat, this causes enemies to turn towards the illusion.
| extra damage =
* The illusion activates [[Trap|traps]] if placed on top of them.
| extra damage modifier =
* If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
| extra damage type =
* The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = ranged
| range m =  
| range ft = 60
| aoe =  
| aoe m =  
| aoe ft =  
| condition =  
| condition duration =  
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
| video =
}}
}}
[[Category:Spells that can be cast while silenced]]


== External Links ==
== External Links ==
* {{FRWiki|Minor illusion|long}}
* {{FRWiki|Minor illusion|long}}

Latest revision as of 04:30, 5 February 2025

Minor Illusion.webp
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.

Description

Create an illusion that compels nearby creatures to investigate.

You can remain hidden while casting this spell. This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action
Details
 Range: 18 m / 60  ft
UID Target_MinorIllusion

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Notes

  • Lasts 10 turns.
  • Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
  • Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
  • During combat, this causes enemies to turn towards the illusion.
  • The illusion activates traps if placed on top of them.
  • If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
  • The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.

External Links[edit | edit source]