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Minor Illusion: Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| uid = Target_MinorIllusion | |||
| | |||
| | |||
| level = cantrip | | level = cantrip | ||
| school = Illusion | | school = Illusion | ||
| summary = It conjures a simple illusion to distract creatures. | | summary = It conjures a simple illusion to distract creatures. | ||
| description = Create an illusion that compels nearby creatures to investigate. | | description = Create an illusion that compels nearby creatures to investigate. | ||
| extra description = You can remain hidden while casting this spell. | |||
This spell can be cast while you are {{Cond|Silenced}}. | |||
| cost = action | |||
This spell can be cast while you are | | range m = 18 | ||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | |||
| | | class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow | ||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| notes = | |||
* Lasts 10 turns. | |||
* [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]]. | |||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | |||
* During combat, this causes enemies to turn towards the illusion. | |||
* The illusion activates [[Trap|traps]] if placed on top of them. | |||
* If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there. | |||
* The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells. | |||
| range m = | |||
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}} | }} | ||
[[Category:Spells that can be cast while silenced]] | |||
== External Links == | == External Links == | ||
* {{FRWiki|Minor illusion|long}} | * {{FRWiki|Minor illusion|long}} |
Latest revision as of 04:30, 5 February 2025
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.
Description
Create an illusion that compels nearby creatures to investigate.You can remain hidden while casting this spell. This spell can be cast while you are .
Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
UID
Target_MinorIllusion
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Eldritch Knight, Arcane Trickster, and Way of Shadow
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- Lasts 10 turns.
- Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
- Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
- During combat, this causes enemies to turn towards the illusion.
- The illusion activates traps if placed on top of them.
- If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
- The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.