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Lightning Arrow: Difference between revisions

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(Created page with "{{SpellPage | name = Lightning Arrow | image = Lightning Arrow Icon.png | level = 3 | school = Transmutation | classes = | races = | summary = An bolt of electricity that can spread to nearby targets | description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | action type = action | damage = 4d8 | damage type = Lightning | range = ranged | range m = 18 | range ft = 60 }}")
 
(Corrected upcasting behavior)
 
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{{SpellPage
{{SpellPage
| name = Lightning Arrow
| name = Lightning Arrow
| image = Lightning Arrow Icon.png
| image = Lightning Arrow.webp
| level = 3
| level = 3
| school = Transmutation
| school = Transmutation
| classes =  
| ritual =
| races =  
| classes = Ranger
| summary = An bolt of electricity that can spread to nearby targets
| class learns at level 9 = Ranger
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
| description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures.
| description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures.
| action type = action
| cost = action, spell3
| attack roll = yes
| damage = 4d8
| damage = 4d8
| damage modifier =
| damage type = Lightning
| damage type = Lightning
| damage per =
| extra damage = 2d8
| extra damage modifier =
| extra damage type = Lightning
| extra damage save = Dexterity
| extra damage save effect = half
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| aoe = radius
| aoe m = 3
| aoe ft = 10
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast at 4th level or higher, both the primary arrow damage and the burst damage increase by {{DamageText|1d8|Lightning}} for each spell slot level above 3rd.
| variants =
| granted by items = Hellfire Engine Crossbow:Long rest
| notes =
* There are two rolls involved with this spell: A spell {{Attack roll}} to determine if the {{DamageText|4d8|Lightning}} damage applies to the main target and a {{Saving throw|Dexterity}} to determine if the {{DamageText|2d8|Lightning}} burst damage is halved.
* The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
* The attack roll is not shown in the combat log. If you fail this roll, you will get no indication of why the primary {{DamageText|4d8|Lightning}} damage was not applied.
| video =
}}
}}
== External Links ==
* {{FRWiki|Lightning arrow|long}}
[[Category:Sources of Lightning damage]]

Latest revision as of 15:25, 18 May 2024

Lightning Arrow.webp

Lightning Arrow is a level 3 transmutation spell. This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional Lightning damage to creatures in the vicinity.

Description

After the arrow hits, smaller bolts snake out from the target towards nearby creatures.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Lightning.png 4d8 (4~32) Damage TypesLightning
+
D8 Lightning.png 2d8 (2~16) Damage TypesLightning (Dexterity save to halve)
Details
Attack roll
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

When the spell is cast at 4th level or higher, both the primary arrow damage and the burst damage increase by 1d8Damage TypesLightning for each spell slot level above 3rd.

How to learn

Classes:

Granted by the following items:

Notes

  • There are two rolls involved with this spell: A spell Attack roll to determine if the 4d8Damage TypesLightning damage applies to the main target and a Dexterity saving throw to determine if the 2d8Damage TypesLightning burst damage is halved.
  • The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
  • The attack roll is not shown in the combat log. If you fail this roll, you will get no indication of why the primary 4d8Damage TypesLightning damage was not applied.

External Links[edit | edit source]