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Bone Chill: Difference between revisions

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(Adjusted description to current in-game, added range)
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{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_ChillTouch
| name = Bone Chill
| image = Bone Chill Icon.png
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]].
| description = Prevent the target from healing. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| action type = action
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| cost = action
| damage save effect =
| attack roll = yes
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| higher levels =
| aoe =
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
| aoe m =
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| aoe ft =
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| condition save =
| classes = Sorcerer, Warlock, Wizard
| area =
| class learns at level 1 = Sorcerer, Warlock, Wizard, Death Domain
| area category =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area shape =
| class learns at level 2 = Circle of the Spores:Circle Spell
| area range m =
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| area range ft =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area duration =
| race learns at level 1 = High Elf, High Half-Elf
| area turn start damage =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
| notes =
| notes =
| video =
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Chill touch|long}}
* {{FRWiki|Chill touch|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 16:36, 5 February 2025

Bone Chill.webp
Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Cost
Action
Damage: 1~8
Details
Attack roll
 Range: 18 m / 60  ft
UID Target_ChillTouch

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesNecrotic.
  • At character level 10, the damage increases to 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Notes

  • The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • This spell has been renamed from Chill Touch, the tabletop version's name.
  • The incantation for Bone Chill is Timē, the Latin command "fear."

External Links[edit | edit source]