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Heroism: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Heroism
| name = Heroism
| image = Heroism Icon.png
| image = Heroism.webp
| level = 1
| level = 1
| school = Evocation
| school = Enchantment
| ritual =
| ritual =
| classes = Bard, Paladin
| classes = Bard, Paladin
| class learns at level 1 = Bard
| class learns at level 1 = Bard
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| granted by feats = Magic Initiate: Bard
| granted by items = Absolute's Warboard: Long rest
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be [[Frightened (Condition)|Frightened]] and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
| description = Bolster yourself or an ally with valour and health.
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn.
 
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}}
The target cannot be [[Frightened (Condition)|Frightened]] and gains 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn.
| cost = action, spell1
| action type = action
| attack roll =
| attack roll =
| damage =
| damage =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = When the spell is upcast at 2nd Level or higher, you can target an additional creature for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.  
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants =
| variants =
| notes =
| notes =

Latest revision as of 19:21, 23 October 2024

Heroism.webp

Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be Frightened Frightened and gains Temporary Hit Points.

Description

Make yourself or a target immune to Frightened Frightened and gain 5 Temporary Hit Points each turn.

Can only have Temporary Hit Points from one source.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Condition: Heroism

Heroism Heroism

Duration: 10 turns

How to learn

Classes:

Feats:

Granted by the following items:

External Links[edit | edit source]