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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}} | ||
{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_ShockingGrasp | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | |||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | |||
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions. | |||
| description = | |||
| damage = 1d8 | | damage = 1d8 | ||
| damage type = Lightning | | damage type = Lightning | ||
| | | cost = action | ||
| | | attack roll = yes | ||
| range = melee | | range = melee | ||
| | | higher levels = | ||
| | * At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}. | ||
| | * At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | ||
| | | spell flags = HasSomaticComponent, HasVerbalComponent, IsHarmful, IsMelee, IsSpell | ||
| | |||
| condition = Shocking Grasp | | condition = Shocking Grasp | ||
| condition duration = 1 | | condition duration = 1 | ||
| | | classes = Sorcerer, Wizard | ||
| | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | |||
| | |||
| | |||
| | |||
| notes = | | notes = | ||
| | * The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class. | ||
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell. | |||
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash." | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Shocking grasp|long}} | * {{FRWiki|Shocking grasp|long}} | ||
[[Category:Sources of Lightning damage]] |
Latest revision as of 02:37, 23 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts
Lightning damage and prevents the target from taking Reactions.
Advantage on creatures with metal Armour.
UID
Spell flags

Description
The target cannot use Reactions. This spell has
Properties
- Cost
Action
Damage: 1~81d8Lightning
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
- At character level 5, the damage increases to 2d8
Lightning.
- At character level 10, the damage increases to 3d8
Lightning.
Technical details

Target_ShockingGrasp

Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."