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Cone of Cold: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Cone of Cold | | name = Cone of Cold | ||
| image = Cone of Cold | | image = Cone of Cold.webp | ||
| level = 5 | | level = 5 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Sorcerer, Wizard | ||
| class learns at level 9 = Sorcerer, Wizard, Fiend | | class learns at level 9 = Sorcerer, Wizard, The Fiend, Circle of the Land:Circle Spell | ||
| class learns at level | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | granted by items = Markoheshkir:Short Rest | ||
| summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice (surface)|Ice Surfaces]]. | |||
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | | description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | ||
| | | cost = action, spell5 | ||
| attack roll = | | attack roll = | ||
| damage = 8d8 | | damage = 8d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Cold | | damage type = Cold | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage = | | extra damage type = | ||
| extra damage modifier = | | extra damage save = | ||
| extra damage type = | | extra damage save effect = | ||
| extra damage save = | | concentration = | ||
| extra damage save effect = | | save = CON | ||
| concentration = | | on save = Targets still take half damage. | ||
| range = | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = cone | | aoe = cone | ||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = Ice | | area = Ice | ||
| area shape = Cone | |||
| area shape = | |||
| area range m = 9 | | area range m = 9 | ||
| area range ft = 30 | | area range ft = 30 | ||
| | | higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | ||
| | | notes = | ||
| | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Cone of cold|long}} | * {{FRWiki|Cone of cold|long}} | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 20:58, 24 October 2024
Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.
Description
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Properties
At higher levels
Upcast: The damage is increased by 1d8Cold for each Spell Slot Level above 5th.Area: Ice
Ice
AoE: 9 m / 30 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, The Fiend, and Circle of the Land (Circle Spell)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)