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(Added Misty Step to Gloomstalker progression path)
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{{Quote|Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.}}
'''Gloom Stalker''' is a [[Subclass]] of  [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
[[Category:Subclasses]]
 
[[File:Gloom Stalker Icon.png|frameless|150px|upright=1.5|left]] '''Gloom Stalker''' is a [[Subclass]] of  [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}}
{{Quote class|{{PAGENAME}}}}
 
==Subclass features==
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}}
 
{{Level header|3}}
 
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Disguise Self|r=16}}
 
{{HorizontalRuleImage}}
 
; {{SAI|Umbral Shroud|w=40}}
: Use an [[Action]] to wrap yourself in shadows to become {{Cond|Invisible}} for 10 turns if you are [[Obscured]].
 
; {{Pass|Superior Darkvision|w=40}}
: You can see in the dark up to {{Distance|m=24|ft=80}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Dread Ambusher|w=40}}
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can also make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage.
:; {{SAI|Dread Ambusher (Melee)}} : Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher (Ranged)}} : Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher: Hide}} : As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible.


==Subclass Features==
{{Level header|5}}
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Misty Step}}


===<b>Level 3</b>===
{{Level header|7}}
*'''[[Dread Ambusher]]:''' You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your movement speed increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional 1d8 damage.
**[[File:Bonus Action Icon.png|alt=Bonus Action|frameless|30x30px]]'''[[Dread Ambusher Hide]]:''' As a bonus action you can [[Hide]] from enemies by succeeding [[Stealth]] checks. Attacking or casting a spell will make you visible.


*[[File:Darkvision Icon.png|frameless|29x29px]]'''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}
; {{SAI|Iron Mind|w=40}}
*[[File:Action Icon.png|frameless|30x30px]]'''[[Umbral Shroud]]:''' Wrap yourself in shadows to become [[Invisibility|Invisible]] if you are [[Stealth|obscured]], which lasts for 10 rounds.
: You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s.
Spell:
*[[File:Disguise Self Condition Icon.webp|frameless|30x30px]] [[Disguise Self]]


=== '''Level 5''' ===
{{Level header|9}}
Spell:
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Fear|c=16}}


* [[File:Misty Step Icon.png|frameless|30x30px]] [[Misty Step]]
{{Level header|11}}


===<b>Level 7</b>===
; {{SAI|Stalker's Flurry|w=40}}
*'''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] [[Saving Throws]].
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free.


=== <b>Level 9</b> ===
== External links ==
Spell:
* {{FRWiki|Gloom stalker|long}}
*[[File:Fear Icon.png|frameless|30x30px]] [[Fear]]


=== <b>Level 11</b> ===
{{RangerNavbox}}
*'''Stalker's Flurry:''' When you miss with a weapon attack, you can make another one for free.
[[Category:Subclasses]]

Latest revision as of 20:15, 1 August 2024

Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.

Subclass features[edit | edit source]

Ranger's default armour
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.

Level 3

You gain the following spell. It is Always Prepared:

Bg3 content hr.png
Umbral Shroud Umbral Shroud
Use an Action to wrap yourself in shadows to become Invisible Invisible for 10 turns if you are Obscured.
Superior Darkvision Superior Darkvision
You can see in the dark up to 24 m / 80 ft.
Bg3 content hr.png
Dread Ambusher Dread Ambusher
You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can also make an extra attack that deals an additional D8 Physical.png1d8 damage.
Dread Ambusher (Melee) Dread Ambusher (Melee)
Make a melee attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher (Ranged) Dread Ambusher (Ranged)
Make a ranged attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher: Hide Dread Ambusher: Hide
As a Bonus Action, you can Hide Hide from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.

Level 5

You gain the following spell. It is Always Prepared:

Level 7

Iron Mind Iron Mind
You gain Proficiency in Wisdom and Intelligence Saving throws.

Level 9

You gain the following spell. It is Always Prepared:

Level 11

Stalker's Flurry Stalker's Flurry
Once on each of your turns, when you miss with a weapon attack, you can make another one for free.

External links[edit | edit source]