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'''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. | |||
{{Quote class|{{PAGENAME}}}} | |||
==Subclass features== | |||
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}} | |||
{{Level header|3}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | |||
* {{SAI|Disguise Self|r=16}} | |||
{{HorizontalRuleImage}} | |||
{{Spell action|Umbral Shroud}} | |||
{{Passive|Superior Darkvision}} | |||
{{HorizontalRuleImage}} | |||
<dl> | |||
{{Passive|Dread Ambusher}} | |||
<dd><dl> | |||
{{Spell action|Dread Ambusher (Melee)|w=30|nolist=y}} | |||
{{Spell action|Dread Ambusher (Ranged)|w=30|nolist=y}} | |||
{{Spell action|Dread Ambusher: Hide|w=30|nolist=y}} | |||
{{Level header|5}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | |||
* {{SAI|Misty Step}} | |||
{{Level header|7}} | |||
{{Passive|Iron Mind}} | |||
{{Level header|9}} | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | |||
* {{SAI|Fear|c=16}} | |||
{{Level header|11}} | |||
{{Passive|Stalker's Flurry}} | |||
=== | == External links == | ||
* {{FRWiki|Gloom stalker|long}} | |||
* | |||
{{RangerNavbox}} | |||
[[Category:Subclasses]] |
Latest revision as of 19:51, 20 February 2025
Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.Level 3
You gain the following spell. It is Always Prepared:
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)
(- Wrap yourself in shadows to become if you are obscured. (
Recharge: Short rest.)
- Can see in the dark up to 24 m / 80 ft.
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- You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative.
On the first turn of combat, your Movement Speed increases by
3 m / 10 ft, and you can also make an extra weapon attack that deals an additional
1d8 damage
- On the first turn of each combat, ambush a target with an additional swift and precise attack. (
Recharge: Per Battle.)
- On the first turn of each combat, ambush a target with an additional swift and precise attack. (
Recharge: Per Battle.)
)
(- Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- You gain Proficiency in Wisdom and Intelligence
Saving throws.
- When you miss with a weapon attack, you can make another one for free.
Level 5
You gain the following spell. It is Always Prepared:
Level 7
Level 9
You gain the following spell. It is Always Prepared:
Level 11
External links[edit | edit source]