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Arms of Hadar: Difference between revisions
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(Added the toolkit ID for Spell Lists) |
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{{SpellPage | {{SpellPage | ||
| name = Arms of Hadar | | name = Arms of Hadar | ||
| image = Arms of Hadar | | image = Arms of Hadar.webp | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
| classes = Warlock | | classes = Warlock | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking | | races = | ||
| granted by feats = Magic Initiate: Warlock | |||
| granted by items = Hollow's Staff:Long Rest | |||
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | |||
| | | description = Prevent targets from using reactions. | ||
| attack roll = | | cost = action, spell1 | ||
| attack roll = | |||
| damage = 2d6 | | damage = 2d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| concentration = | |||
| concentration = | |||
| range = self | | range = self | ||
| save = STR | |||
| on save = Targets still take half damage but are able to use {{Action|reaction}}s. | |||
| aoe = Radius | | aoe = Radius | ||
| aoe m = 3 | | aoe m = 3 | ||
Line 25: | Line 26: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| area = | | condition dc = caster | ||
| area category = | | area = | ||
| area shape = | | area category = | ||
| area range m = | | area shape = | ||
| area range ft = | | area range m = | ||
| area duration = | | area range ft = | ||
| area turn start damage = | | area duration = | ||
| area turn start damage type = | | area turn start damage = | ||
| area turn start damage save = | | area turn start damage type = | ||
| area turn start damage save effect = | | area turn start damage save = | ||
| area turn end damage = | | area turn start damage save effect = | ||
| area turn end damage type = | | area turn end damage = | ||
| area turn end damage save = | | area turn end damage type = | ||
| area turn end damage save effect = | | area turn end damage save = | ||
| area condition = | | area turn end damage save effect = | ||
| area condition 2 = | | area condition = | ||
| higher levels = | | area condition 2 = | ||
| notes = | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | ||
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!" | |||
The toolkit ID for Spell Lists is Shout_ArmsOfHadar | |||
| video = Arms of Hadar Visuals.mp4 | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Arms of Hadar|long}} | * {{FRWiki|Arms of Hadar|long}} | ||
[[Category:Sources of Necrotic damage]] |
Latest revision as of 16:43, 3 November 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock
Granted by the following items:
- Hollow's Staff ( Recharge: Long rest)
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"
The toolkit ID for Spell Lists is Shout_ArmsOfHadar