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{{PageSeo
{{SpellPage
| description = Wounding Ray is a unique Level 3 Necromancy Spell granted by equipping the amulet, The Spectator Eyes. Wounding Ray deals 2d8 Necrotic damage to your target.
| name = Wounding Ray
| image = Generic Necrotic Icon.png
| image = Generic Necrotic.webp
| controller icon = Generic Necrotic Icon.webp
| icon = Generic Necrotic Unfaded Icon.webp
| level = 3
| school = Necromancy
| granted by items = The Spectator Eyes:Long Rest
| summary = It is a class action granted by {{RarityItem|The Spectator Eyes}} that allows the user to shoot a deadly necrotic beam.
| description = Shoot an eye ray that deals immense damage.
| cost = action
| attack roll =
| recharge = Long Rest
| damage = 2d8
| damage modifier =
| damage type = Necrotic
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| concentration =
| save = CON
| save dc = caster
| on save = Target still takes half damage.
| range = ranged
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| aoe =
| aoe m =
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| condition =
| condition duration =
| condition save =
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| video =  
}}
}}
[[File:Generic Necrotic Icon.png|frameless|right]]
'''Wounding Ray''' is a unique Level 3 [[Spells|Necromancy Spell]] granted by equipping the amulet, [[The Spectator Eyes]]. Wounding Ray deals 2d8 Necrotic damage to your target.


[[Spectator]]s can also cast this spell.
== Properties ==
{{InfoBlob|{{Action}}}}
* {{DamageInfo|2d8|Necrotic}}
* {{Range|ranged}}
* {{Recharge|Long Rest}}
* {{SavingThrow|Constitution}} for half damage
== How to Acquire ==
* Granted by equipping {{SmIconLink|The Spectator Eyes Icon.png|The Spectator Eyes}}.
[[Category:Spells]]
[[Category:Necromancy Spells]]
[[Category:Unique Spells]]
[[Category:Unique Spells]]
[[Category:Sources of Necrotic damage]]

Latest revision as of 22:01, 24 April 2024

Generic Necrotic.webp

Wounding Ray is a level 3 necromancy spell. It is a class action granted by The Spectator Eyes that allows the user to shoot a deadly necrotic beam.

Description

Shoot an eye ray that deals immense damage.

Properties

Cost
Action
Damage
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic
Details
CON Save (Spell save DC) (On Save: Target still takes half damage.)
 Range: 18 m / 60 ft
Recharge: Long rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Granted by the following items: