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Telekinesis: Difference between revisions
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(Fixed link to the Great Old One Warlock in the "How to Learn" part) |
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{{SpellPage | {{SpellPage | ||
| name = Telekinesis | | name = Telekinesis | ||
| image = | | image = Telekinesis.webp | ||
| level = 5 | | level = 5 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Sorcerer, Wizard, Cleric | ||
| class learns at level 9 = Sorcerer, Wizard, Great Old One | | class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = This spell allows spellcasters to throw creatures and objects around with only their mind. | ||
| description = Throw a creature or object up to | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. | ||
| | | extra description = Heavier items deal more damage. | ||
| attack roll = | | cost = action, spell5 | ||
| damage = | | attack roll = | ||
| damage modifier = | | damage = | ||
| damage type | | damage modifier = | ||
| damage type = | |||
| extra damage = | |||
| extra damage = | | extra damage modifier = | ||
| extra damage modifier = | | extra damage type = | ||
| extra damage type | |||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| on save = | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Telekinesis | ||
| condition duration = | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| area = | | condition dc = caster | ||
| area category = | | area = | ||
| area shape = | | area category = | ||
| area range m = | | area shape = | ||
| area range ft = | | area range m = | ||
| area duration = | | area range ft = | ||
| area turn start damage = | | area duration = | ||
| area turn start damage type = | | area turn start damage = | ||
| area turn start damage save = | | area turn start damage type = | ||
| area turn start damage save effect = | | area turn start damage save = | ||
| area turn end damage = | | area turn start damage save effect = | ||
| area turn end damage type = | | area turn end damage = | ||
| area turn end damage save = | | area turn end damage type = | ||
| area turn end damage save effect = | | area turn end damage save = | ||
| area condition = | | area turn end damage save effect = | ||
| area condition 2 = | | area condition = | ||
| area condition 3 = | | area condition 2 = | ||
| area condition 4 = | | area condition 3 = | ||
| higher levels = | | area condition 4 = | ||
| notes = | | granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest | ||
| higher levels = | |||
| notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis. | |||
| video = Telekenisis Visuals.mp4 | | video = Telekenisis Visuals.mp4 | ||
}} | }} | ||
[[Category:Recastable spells]] | |||
== External Links == | |||
* {{FRWiki|Telekinesis|long}} |
Latest revision as of 08:05, 15 August 2024
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
Heavier items deal more damage.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- STR Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
Spell save DC Strength saving throw
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by the following items:
- Hr'a'cknir Bracers ( Recharge: Short rest)
- Tressym Collar ( Recharge: Long rest)
Notes
- Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
Visuals
External Links[edit | edit source]
- Telekinesis on the Forgotten Realms Wiki