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Defender Flail: Difference between revisions

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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Flail PlusOne Icon.png
| image = Flail PlusOne Icon.png
| description = {{rare|Shattered Flail}} is a rare [[Flails|Flail]] with a +1 [[Enchantment]] that
| controller icon = Flail PlusOne Unfaded.png
 
| icon = Flail PlusOne Unfaded Icon.png
 
| description = The {{rare|Defender Flail}} is a rare +1 [[Flails|Flail]] that reduces physical weapon damage to the wearer and increases [[Armour Class]].
| quote = This flail was created t o commemorate victory over the devil Belhifet. It has since made its way so far from Easthaven that the locals have long forgotten that chapter of their town's past.
| quote = This flail was created to commemorate victory over the devil Belhifet. It has since made its way so far from Easthaven that the locals have long forgotten that chapter of their town's past.
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Line 18: Line 17:
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| ammunition =  
| finesse =
| finesse =  
| heavy =
| heavy =  
| light =
| light =  
| loading =
| loading =  
| reach =
| reach =  
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
| weight lb = 2
| weight lb = 2
| price = 310
| price = 310
| weapon actions = Concussive Smash,  Weakening Strike, Tenacity  
| uid = MAG_BG_OfEasthaven_Defender_Flail
| where to find = Sold by [[A'jak'nir Jeera]] in [[Crèche Y'llek]]
| weapon actions = Concussive Smash,  Weakening Strike, Tenacity
<!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Can be bought or stolen from [[Jeera|A'jak'nir Jeera]].
| special =
| where to find location = Crèche Y'llek
* '''Steel Physiology:''' Reduce incoming {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage by 1.
| where to find x = 1380
* '''{{ArmourClass}}''' +1
| where to find y = -798
| notes = *The Defender Flail is [[List_of_references_to_previous_Baldur's_Gate_games|also found in Baldur's Gate 2]] as the [https://baldursgate.fandom.com/wiki/Defender_of_Easthaven Defender of Easthaven]. The description of the item in both games refers to the events of Icewind Dale.
| uuid = cf19058b-2be6-411c-9227-7058053fa37a
| passives = Steel Physiology
| special =
* {{ArmourClass}} +1
}}
}}
[[Category:Sources of damage reduction]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 07:15, 22 August 2024

Defender Flail image

The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class.

Description Icon.png

This flail was created to commemorate victory over the devil Belhifet. It has since made its way so far from Easthaven that the locals have long forgotten that chapter of their town's past.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Flails Flails
Rarity: Rare
Enchantment: + 1
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 310 gp
UID MAG_BG_OfEasthaven_Defender_Flail
UUID cf19058b-2be6-411c-9227-7058053fa37a

Special

The holder of this item gains:

Steel Physiology
Reduce incoming Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage by 1.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Where to find

Notes