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Bonespike Helmet: Difference between revisions

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{{EquipmentPage
{{EquipmentPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->| image = Bonespike Helmet Icon.png
| image =  
| controller icon = Bonespike Helmet Unfaded.png
| description = Bonespike Helmet is a Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2-8 psychic damage. They receive half damage upon a successful roll.
| icon = Bonespike Helmet Unfaded Icon.png
| description = {{Very rare|Bonespike Helmet}} is a very rare [[Helmets|Helmet]] that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take {{DamageColor|Psychic|2d4 Psychic}} damage. They receive half damage upon a successful roll.
| quote = The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.
| quote = The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.
| type = Helmet
| type = Helmets
| proficiency = None
| armour class =
| armour class bonus =
| stealth disadvantage =
| enchantment =
| rarity = very rare
| rarity = very rare
| weight kg = 0.2
| weight kg = 0.5
| weight lb = 0.5
| weight lb = 1
| price = 450
| price = 450
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> 
| uid = MAG_Barbarian_BoneSpike_Helmet
* '''Fury In The Marrow:''' When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on a save.
| uuid = 72152951-3670-4004-b275-6b722c498bbc
* '''Intimidation +2
| weapon actions = Menacing Attack (Melee)
| where to find =
| passives = Fury In The Marrow
| special = * {{Skill|Intimidation}} +2
{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}
: Usable once per turn. This ability does not consume [[Battle_Master#Level_3|Superiority Dice]].
| where to find = Bought or sold by [[Voiceless Penitent Bareki]]. Bareki is next to the Undercity Ruins [[Ancient Rune Circle]].
| where to find location = Lower City Sewers
| where to find x = -157
| where to find y = 939
| bugs = *As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved.
| notes = * The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your [[Proficiency bonus]].
 
* The DC of Menacing Attack is determined by the same methods as other [[Manoeuvres]], namely adding your Strength or Dexterity bonus to 12.
}}
}}
[[Category:Sources of Psychic damage]]

Latest revision as of 15:34, 12 October 2024

Bonespike Helmet image

Bonespike Helmet is a very rare Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2d4 Psychic damage. They receive half damage upon a successful roll.

Description Icon.png

The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.

Properties

  • Helmets Helmets
  • Rarity: Very Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 450 gp
  • UID MAG_Barbarian_BoneSpike_Helmet
    UUID 72152951-3670-4004-b275-6b722c498bbc

Special

The wearer of this item gains:

Menacing Attack Menacing Attack

Usable once per turn. This ability does not consume Superiority Dice.
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Where to find

Notes

  • The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your Proficiency bonus.
  • The DC of Menacing Attack is determined by the same methods as other Manoeuvres, namely adding your Strength or Dexterity bonus to 12.

Bugs

  • As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved.