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(Created page with "{{SpellPage | name = Contagion | image = Contagion Icon.png | level = 5 | school = Necromancy | classes = Cleric | class learns at level 9 = Cleric | summary = Afflict a target with a disease subject to an attack roll, and inflict contagion poison subject to a CON save. | description = Poison a target and possibly afflict them with a disease of your choice. | action type = action | attack roll = yes | range = melee | condition = Contagion Poisoned | condition duration =...")
 
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{{SpellPage
{{SpellPage
| name = Contagion
| name = Contagion
| image = Contagion Icon.png
| image = Contagion Filth Fever.webp
| controller icon = Contagion Filth Fever Icon.webp
| icon = Contagion Filth Fever Unfaded Icon.webp
| level = 5
| level = 5
| school = Necromancy
| school = Necromancy
| classes = Cleric
| ritual =
| class learns at level 9 = Cleric
| classes = Cleric, Druid
| summary = Afflict a target with a disease subject to an attack roll, and inflict contagion poison subject to a CON save.
| class learns at level 9 = Cleric, Druid, Circle of the Spores:Circle Spell, Circle of the Land:Arctic/Forest/Underdark
| class learns at level 10 = Bard:via [[Magical Secrets]]
| summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
| description = Poison a target and possibly afflict them with a disease of your choice.
| description = Poison a target and possibly afflict them with a disease of your choice.
| action type = action
 
Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
| cost = action, spell5
| attack roll = yes
| attack roll = yes
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| save = CON
| range = melee
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Contagion Poisoned
| condition = Contagion Poisoned
| condition duration = long rest
| condition duration =  
| condition save = Constitution
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
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| area turn end damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness
| notes = * The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by {{SAI|Lesser Restoration|w=30}} or something similar.
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
* However, if an NPC is afflicted with {{SAI|Contagion: Mindfire}} and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
* Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.
| video =  
}}
}}
== External Links ==
* {{FRWiki|Contagion|long}}

Latest revision as of 06:53, 15 August 2024

Contagion Filth Fever.webp

Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.

Description

Poison a target and possibly afflict them with a disease of your choice.

Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.

Properties

Cost
Action + Level 5 Spell Slot
Details
Attack roll
CON Save
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

How to learn

Classes:

Notes

  • The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by Lesser Restoration Lesser Restoration or something similar.
  • Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
  • Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
  • However, if an NPC is afflicted with Contagion: Mindfire Contagion: Mindfire and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
  • Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.

External Links[edit | edit source]