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Dispel Evil And Good: Difference between revisions
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(Created page with "{{SpellPage | name = Dispel Evil and Good | image = Dispel Evil and Good Icon.png | level = 5 | school = Abjuration | classes = Cleric | class learns at level 9 = Cleric | summary = Protects you from evil and good creatures, and allows you to break enchantments on allies. | description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies. | act...") |
m (NtCarlson moved page Dispel Evil and Good to Dispel Evil And Good: Actual in-game name has this odd capitalization) |
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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Shout_DispelEvilAndGood | ||
| level = 5 | | level = 5 | ||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | |||
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. | |||
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies. | |||
| cost = action, spell5 | |||
| range = self | |||
| concentration = yes | |||
| grants = Dispel Evil And Good: Break Enchantment | |||
| condition = Dispel Evil and Good | |||
| condition duration = 10 | |||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 9 = Cleric | | class learns at level 9 = Cleric | ||
}} | }} | ||
== External links == | |||
* {{FRWiki|Dispel evil and good|long}} | |||
[[Category:Recastable spells]] |
Latest revision as of 00:01, 15 February 2025
Dispel Evil And Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Disadvantage on
Attack rolls against you.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have![Disadvantage Icon.png](/w/images/thumb/b/b9/Disadvantage_Icon.png/33px-Disadvantage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
You can also break Enchantments that , , or allies.
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
Range: Self
UID
Shout_DispelEvilAndGood
At higher levels
Casting this spell at a higher level grants no additional benefit.
Grants:
Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have
Disadvantage on
Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
How to learn
Classes:
- Class level 9: Cleric