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Dispel Evil And Good: Difference between revisions

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(Created page with "{{SpellPage | name = Dispel Evil and Good | image = Dispel Evil and Good Icon.png | level = 5 | school = Abjuration | classes = Cleric | class learns at level 9 = Cleric | summary = Protects you from evil and good creatures, and allows you to break enchantments on allies. | description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies. | act...")
 
m (NtCarlson moved page Dispel Evil and Good to Dispel Evil And Good: Actual in-game name has this odd capitalization)
 
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{{SpellPage
{{Feature page
| name = Dispel Evil and Good
| type = spell
| image = Dispel Evil and Good Icon.png
| uid = Shout_DispelEvilAndGood
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you.
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| cost = action, spell5
| range = self
| concentration = yes
| grants = Dispel Evil And Good: Break Enchantment
| condition = Dispel Evil and Good
| condition duration = 10
| classes = Cleric
| classes = Cleric
| class learns at level 9 = Cleric
| class learns at level 9 = Cleric
| summary = Protects you from evil and good creatures, and allows you to break enchantments on allies.
| description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies.
| action type = action
| range = self
| condition = Dispel Evil and Good
}}
}}
== External links ==
* {{FRWiki|Dispel evil and good|long}}
[[Category:Recastable spells]]

Latest revision as of 00:01, 15 February 2025

Dispel Evil And Good.webp
Dispel Evil And Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you.

You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Cost
Action +  Level 5 Spell Slot
Details
 Range: Self
Concentration Concentration
UID Shout_DispelEvilAndGood

At higher levels

Casting this spell at a higher level grants no additional benefit.

Grants:

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

How to learn

Classes:

External links[edit | edit source]