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Ice Knife: Difference between revisions
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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Ice Knife | | name = Ice Knife | ||
| image = | | image = Ice Knife.webp | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
<!-- The following are for classes only, not races! --> | <!-- The following are for classes only, not races! --> | ||
| class learns at level 1 = Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level 1 = Druid, Sorcerer, Wizard | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest | |||
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | | summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | ||
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an ice | | description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes. | ||
| | | extra description = This spell can be cast while you are {{Cond|Silenced}}. | ||
| cost = action, spell1 | |||
| attack roll = yes | | attack roll = yes | ||
| on miss = The shard of ice still explodes. | |||
| on save = The damage from the explosion is negated | |||
| damage = 1d10 | | damage = 1d10 | ||
| damage type = Piercing | | damage type = Piercing | ||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Cold | | extra damage type = Cold | ||
| | | save = DEX | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
Line 23: | Line 31: | ||
| aoe m = 2 | | aoe m = 2 | ||
| aoe ft = 7 | | aoe ft = 7 | ||
| area = | | area = Ice | ||
| area shape = radius | | area shape = radius | ||
| area range m = 2 | | area range m = 2 | ||
| area range ft = 7 | | area range ft = 7 | ||
| area duration = | | area duration = 2 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}. | |||
| higher levels = | |||
| notes = Creatures on an | |||
| video = Ice Knife Visuals.mp4 | | video = Ice Knife Visuals.mp4 | ||
}} | }} | ||
[[Category:Spells that can be cast while silenced]] | |||
== External Links == | |||
* {{FRWiki|Ice knife|long}} | |||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Cold damage]] |
Latest revision as of 21:25, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an[[{{{pagename}}}|Ice]] is {{{summary}}}
Properties
surface. On miss, the shard of ice still explodes.
This spell can be cast while you are .
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity Saving throw.
Visuals
External Links[edit | edit source]
- Ice knife on the Forgotten Realms Wiki