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Guardian of Faith: Difference between revisions
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{{hatnote|This page is about the spell, Guardian of Faith. For other similar pages, see [[Guardian of Faith (disambiguation)]].}} | |||
{{SpellPage | {{SpellPage | ||
| name = Guardian of Faith | | name = Guardian of Faith | ||
| image = Guardian of Faith | | image = Guardian of Faith spell.webp | ||
| level = 4 | | level = 4 | ||
| school = Conjuration | | school = Conjuration | ||
| classes = Cleric | | ritual = | ||
| summary = | | classes = Cleric, Light Domain | ||
| description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of | | class learns at level 7 = Cleric, Light Domain | ||
| action type = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. | |||
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. | |||
| cost = action, spell4 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| area duration = 10 | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * Lasts 10 turns | |||
| video = | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Guardian of faith|long}} |
Latest revision as of 20:19, 16 July 2024
This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).
Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
Description
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- Lasts 10 turns