Ad placeholder
Sanctuary: Difference between revisions
Jump to navigation
Jump to search
(Added Opportunity Attack to the list of Sanctuary breaking reactions) |
m (Added spell flags field) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_Sanctuary | ||
| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | | summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | ||
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | | description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||
| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | | extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | ||
| cost = bonus, spell1 | |||
| range = ranged | |||
| spell flags = HasSomaticComponent, HasVerbalComponent, IsSpell | |||
| condition = Sanctuary | |||
| condition duration = 10 | |||
| classes = Cleric | |||
| class learns at level 1 = Cleric | | class learns at level 1 = Cleric | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 3 = Oath of Devotion:Oath Spell | | class learns at level 3 = Oath of Devotion:Oath Spell | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| granted by feats = Magic Initiate: Cleric | | granted by feats = Magic Initiate: Cleric | ||
| | | notes = | ||
* {{SAI|Throw}} is considered a harmful action, so throwing anything (including healing potions) ends sanctuary. | |||
* Weapon attacks do not count as harmful unless they hit or damage something. | * Weapon attacks do not count as harmful unless they hit or damage something. | ||
* Performing a {{SAI|Shove}} breaks the sanctuary effect | * Performing a {{SAI|Shove}} breaks the sanctuary effect. | ||
* Self-Damaging breaks sanctuary. This includes the things listed below: | * Self-Damaging breaks sanctuary. This includes the things listed below: | ||
* If someone takes damage in a surface | ** If someone takes damage in a surface the character created, this character loses sanctuary even if it was created in a previous round. | ||
* If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round. | ** If someone takes damage from a condition the character applied, this character loses sanctuary even if it was applied in a previous round. | ||
** This includes conditions applied from surfaces created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | *** This includes conditions applied from surfaces created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | ||
** This does not include conditions if the damage is not attributed to the character with sanctuary, like {{Cond|Singing Sword: Shriek}}. | *** This does not include conditions if the damage is not attributed to the character with sanctuary, like {{Cond|Singing Sword: Shriek}}. | ||
* | * If a character with Sanctuary active on them uses a reaction that affects enemies, such as {{SAI|Counterspell}}, {{SAI|Opportunity Attack}}, or {{SAI|Cutting Words}}, Sanctuary automatically breaks. | ||
** Missed Opportunity attack does not count. | ** A Missed Opportunity attack does not count. | ||
** This does not include {{SAI|Portent Die}} which | ** This does not include {{SAI|Portent Die}} and {{SAI|Bend Luck}} which do ''not'' break Sanctuary, even if used on enemy rolls. | ||
* Damage dealt by controlled summons does not break sanctuary. | * Damage dealt by controlled summons does not break sanctuary. | ||
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ||
* {{SAI|Hypnotic Gaze}} does not break sanctuary. | * {{SAI|Hypnotic Gaze}} does not break sanctuary. | ||
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} | * {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} do not break sanctuary if no damage is dealt. | ||
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that do not deal damage, and can be used by shooting the ground. | ** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that do not deal damage, and can be used by shooting the ground. | ||
* {{SAI|Sleet Storm|c=16}} does not break sanctuary. | * {{SAI|Sleet Storm|c=16}} does not break sanctuary. | ||
Line 43: | Line 42: | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Sanctuary|long}} | * {{FRWiki|Sanctuary|long}} |
Latest revision as of 03:27, 23 February 2025
Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
Description
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Properties
- Cost
Bonus action +
Level 1 Spell Slot
- Details
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sanctuary
Duration: 10 turns
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive for 1 turn.
How to learn
Classes:
- Class level 1: Cleric
- Class level 3: Oath of Devotion (Oath Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- is considered a harmful action, so throwing anything (including healing potions) ends sanctuary.
- Weapon attacks do not count as harmful unless they hit or damage something.
- Performing a breaks the sanctuary effect.
- Self-Damaging breaks sanctuary. This includes the things listed below:
- If someone takes damage in a surface the character created, this character loses sanctuary even if it was created in a previous round.
- If someone takes damage from a condition the character applied, this character loses sanctuary even if it was applied in a previous round.
- This includes conditions applied from surfaces created, like or .
- This does not include conditions if the damage is not attributed to the character with sanctuary, like .
- If a character with Sanctuary active on them uses a reaction that affects enemies, such as , , or , Sanctuary automatically breaks.
- A Missed Opportunity attack does not count.
- This does not include and which do not break Sanctuary, even if used on enemy rolls.
- Damage dealt by controlled summons does not break sanctuary.
- This includes things like , and .
- does not break sanctuary.
- and do not break sanctuary if no damage is dealt.
- and both have surfaces that do not deal damage, and can be used by shooting the ground.
-
does not break sanctuary.
- Neither
nor breaks sanctuary even if successfully dealing damage.
Obsidian Laced Robe and
Circlet of Psionic Revenge do not break sanctuary when they do damage resulting from success on saving throws.
- The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".
- Enemies with sanctuary can still be targeted with , , and . [ Needs Verification]
External links[edit | edit source]
Sanctuary on the Forgotten Realms Wiki