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Mass Cure Wounds: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = | | name = Mass Cure Wounds | ||
| image = | | image = Mass Cure Wounds.webp | ||
| level = | | level = 5 | ||
| school = | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Bard, Cleric, Druid | ||
| class learns at level | | class learns at level 9 = Bard, Cleric, Druid, Circle of the Land:Forest, Life Domain:Domain Spell | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = This spell allows spellcasters to heal several of their allies. | ||
| description = | | description = Unleash a soothing hum of energy that heals you and nearby allies. | ||
| action | | warning = {{Prereq|No effect on Undead and Constructs}} | ||
| cost = action, spell5 | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = 3d8 | ||
| damage modifier = | | damage modifier = Spellcasting | ||
| damage type = | | damage type = Healing | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | |||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
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| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | |||
| concentration = | | concentration = | ||
| range = | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level heals an extra {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | ||
| notes = | | notes = * Is particularly powerful if cast by someone wearing several of the buff-on-heal items like [[Hellrider's Pride]], [[The Whispering Promise]] and [[Boots of Aid and Comfort]], allowing them to heal and buff your entire party in one move. | ||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Mass cure wounds|long}} | |||
[[Category:Sources of healing]] |
Latest revision as of 17:52, 12 August 2024
Mass Cure Wounds is a level 5 evocation spell. This spell allows spellcasters to heal several of their allies.
Description
Unleash a soothing hum of energy that heals you and nearby allies.
No effect on Undead and Constructs
Properties
- Cost
- Action + Level 5 Spell Slot
- Healing
- 3d8 (3~24) + Spellcasting modifier hit points
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level heals an extra 1d8hit points for each Spell Slot Level above 5th.How to learn
Classes:
- Class Level 9: Bard, Cleric, Druid, Circle of the Land (Forest), and Life Domain (Domain Spell)
Notes
- Is particularly powerful if cast by someone wearing several of the buff-on-heal items like Hellrider's Pride, The Whispering Promise and Boots of Aid and Comfort, allowing them to heal and buff your entire party in one move.