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Knowledge Domain: Difference between revisions
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[[ | '''Knowledge Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialized in arcane magic. | ||
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[[ | Player selectable [[Deities]] associated with this domain: [[Deities#Moradin|Moradin]], [[Deities#Mystra|Mystra]], [[Deities#Oghma|Oghma]], and [[Deities#Selûne|Selûne]]. | ||
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== Subclass features == | |||
{{SubclassNote|Cleric}} | |||
{{Level header|1}} | |||
; {{SAI|Blessings of Knowledge|w=40}} | |||
: You gain [[Expertise]] in your choice of two of the following skills: [[Arcana]], [[History]], [[Nature]], or [[Religion]]. Your {{ProficiencyBonus}} is doubled for any ability check you make that uses either of these skills. | |||
; Domain Spells | |||
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Command}} | |||
:* {{SAI|Sleep}} | |||
{{Level header|2}} | |||
; {{SAI|Knowledge of the Ages|w=40}} | |||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Gain [[Proficiency]] in all [[Skills]] of a chosen [[Ability Score|Ability]] until [[Long Rest]]. | |||
{{Level header|3}} | |||
; Domain Spells | |||
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Calm Emotions|c=16}} | |||
:* {{SAI|Hold Person|c=16}} | |||
{{Level header|5}} | |||
; Domain Spells | |||
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Slow|c=16}} | |||
:* {{SAI|Speak with Dead|r=16}} | |||
{{Level header|6}} | |||
== | ; {{SAI|Read Thoughts|w=40}} | ||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Read the thoughts of certain creatures while talking to them. | |||
{{Level header|7}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Confusion|c=16}} | ||
:* {{SAI|Otiluke's Resilient Sphere|c=16}} | |||
{{Level header|8}} | |||
= | ; {{SAI|Potent Spellcasting|w=40}} | ||
: Your god grants you even more intense power. You can add your [[Wisdom]] Modifier to the damage you deal with Cleric Cantrips. | |||
{{Level header|9}} | |||
== | ; Domain Spells | ||
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Dominate Person|c=16}} | |||
:* {{SAI|Telekinesis|c=16}} | |||
== | == External links == | ||
* {{FRWiki|Knowledge domain|long}} | |||
[[Category:Subclasses]] | |||
{{ClericNavbox}} |
Latest revision as of 04:10, 29 July 2024
Knowledge Domain is one of the Subclasses of Cleric. These Clerics are more specialized in arcane magic.
Player selectable Deities associated with this domain: Moradin, Mystra, Oghma, and Selûne.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- You gain Expertise in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for any ability check you make that uses either of these skills.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Gain Proficiency in all Skills of a chosen Ability until Long Rest.
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
-
- Channel Divinity Action
- Read the thoughts of certain creatures while talking to them.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric Cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.