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[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
#REDIRECT [[Overgrown Ruins#Dank Crypt]]
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] in [[Chapter One]]. This area can be reached from the '''Bedchamber''' and the '''Chapel Entrance''', together forming the [[Overgrown Ruins]] dungeon.
 
{{SpoilerWarning}}
==Related Quests==
*[[Explore the Ruins]]
 
== Related Locations ==
* [[Ravaged Beach]]
* [[Chapel Entrance]]
* [[Bedchamber]]
 
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{SmallIcon|Amulet of Lost Voices Icon.png}} [[The Amulet of Lost Voices]]
* {{SmallIcon|Book_WizardyFancyA.png}} [[Book of Dead Gods]]
* {{SmallIcon|The Watchers Guide Icon.png}} [[The Watcher's Guide]]
* {{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
 
==Notable NPCs==
*[[Withers]] (Camp Follower)
 
== Other Creatures and NPCs ==
* [[Entombed Scribe]]
* [[Entombed Warrior]]
 
== Other Information ==
* There is a sarcophagus in the southern trapped room {{Coords|-293|-325}} that contains an '''Engraved Key''' and [[The Watcher's Guide]]. The key opens the large locked heavy oak doors to the north.
* There is a '''Heavy Key''' on the body of an [[Entombed Scribe]] {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the [[Ravaged Beach]].
* East of the room with the [[Entombed Scribe|Entombed Scribes]], near the water, is a ladder leading above to the [[Chapel Entrance]] through a locked trapdoor. A lever next to the ladder will unlock the trapdoor.
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the Chapel Entrance {{Coords|318|362}}.
===Traps===
====Trapped Sarcophagus====
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
* The gas vents and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]].
====Shrine of Jergal====
There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] in the room will come to life and attack the party.
* The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be disarmed before triggering the trap by looting their weapons.
* The [[Entombed Scribe|Entombed Scribes]] and [[Entombed Warrior|Entombed Warriors]] can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately.
 
===Camp Followers===
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection services in the camp.
 
[[Category:Locations]]
[[Category:Chapter One Locations]]

Latest revision as of 09:45, 25 November 2023