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Bone Chill: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
| image = Bone Chill Icon.png
| image = Bone Chill.webp
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| ritual =
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| classes = Sorcerer, Warlock, Wizard
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s.
| class learns at level 1 = Sorcerer, Warlock, Wizard
| action type = action
| class learns at level 2 = Circle of the Spores:Circle Spell
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m = 18
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| higher levels =
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| notes =
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
| video =
}}
 
== External Links ==
* {{FRWiki|Chill touch|long}}


{{DamageInfo | 2d8 | Necrotic}}
[[Category:Sources of Necrotic damage]]
}}

Latest revision as of 12:05, 24 April 2024

Bone Chill.webp

Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Cost
Action
Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesNecrotic.
  • At character level 10, the damage increases to 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • This spell has been renamed from Chill Touch, the tabletop version's name.
  • The incantation for Bone Chill is Timē, the Latin command "fear."

External Links[edit | edit source]