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| condition duration = 1
| condition duration = 1
| class learns at level 3 = Hunter
| class learns at level 3 = Hunter
| notes = * The Ranger can use '''Horde Breaker Follow-Up''' to make an attack against this creature as a Free Action, even the starting attack misses.  
| notes = * The additional attack can be against anyone in {{AOE|m=1.5|ft=5|Radius}} around the target of this ability. Every creature in the area receives {{Cond|Horde Breaker}} condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a '''Horde Breaker Follow-Up''' to make an attack against any of these creatures as a Free Action, even if the starting attack misses.  
* The follow-up attack can be with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy.  
* The follow-up attack can be either a {{SAI|Horde Breaker Follow-Up (Melee)}} or a {{SAI|Horde Breaker Follow-Up (Ranged)}}, no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
* With the correct enemy positioning, it is possible to inflict the '''Horde Breaker''' effect on more than one target. When an enemy with Horde Breaker condition is attacked, the condition expires in other enemies.
* To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
* Some weapons applying conditions on hit are triggered to enemies when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:  
** {{SAI|Shove}}
** {{RarityItem|The Watcher's Guide}} can add [[True Strike]] to a nearby enemy when hitting the original target.  
** Weapon abilities, like {{SAI|Sorrowful Lash}} cantrip (granted by {{RarityItem|Sorrow}}) and {{SAI|Pushing Attack (Titanstring Bow)}} (granted by {{RarityItem|Titanstring Bow}})
** {{RarityItem|Bow of the Banshee}} ([[Frightened]]), {{RarityItem|Sussur Greatsword}} ([[Silence]]) and {{RarityItem|Vision of the Absolute}} ([[Blinded]]) force all enemies receiving Horde Breaker condition to roll saving throws to avoid their effects.  
** Class abilities, like {{SAI|Enraged Throw}} (from [[Berserker]]), and {{SAI|Pushing Attack (Melee)}} and {{SAI|Pushing Attack (Ranged)}} manoeuvres (from [[Battle Master]])
* Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with {{SAI|Sneak Attack}}, {{SAI|Ability Drain}} and {{SAI|Divine Strike: Weapon}}, but there are particular cases:
** {{RarityItem|Boots of Stormy Clamour}} and {{RarityItem|Staff of the Ram}} can trigger twice, usually one time at random and one time to the original target (if attacks hits) or at random (if attack misses).
** {{RarityItem|The Watcher's Guide}} can add {{Cond|True Strike}} to a nearby enemy if the original target is ''hit''.
* There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:
** {{RarityItem|Vision of the Absolute}} ({{Cond|Blinded}}), {{RarityItem|Bow of the Banshee}} ({{Cond|Frightened}}), {{RarityItem|Sussur Greatsword}} ({{Cond|Silenced}}) and {{RarityItem|The Baneful}} ({{Cond|Bane}}) are weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition.
** {{RarityItem|Shortsword of First Blood}} ability [[Break the Unbroken]] activates dealing {{DamageText|1d8|Piercing}} to targets that still have all their [[Hit Points|hit points]].
** {{RarityItem|Rat Bat}} unnamed ability deals {{DamageText|1d6|Piercing|drs=yes}} at all targets.
** {{WeaponType|Greataxes}} ability {{SAI|Prepare}} deals {{DamageText|[Strength modifier]|Physical|drs=t}} damage to all targets.
}}
}}


{{RangerNavbox}}
{{RangerNavbox}}

Latest revision as of 13:30, 30 December 2024

Horde Breaker Melee.webp

Horde Breaker (Melee) is a Hunter Ranger class action. This ability allows them to deal damage an additional nearby target.

Description

Target two creatures standing close to each other. Deal Weapon DamageDamage TypesPhysical to the first creature and open up the second for a follow-up attack.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
AoE: 1.5 m / 5 ft (Radius)
Recharge: Per turn

Condition: Horde Breaker

Horde Breaker Horde Breaker

Duration: 1 turn

  • Creature is open to a follow-up attack.

How to learn

Classes:

Notes

  • The additional attack can be against anyone in AoE: 1.5 m / 5 ft (Radius) around the target of this ability. Every creature in the area receives Horde Breaker Horde Breaker condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a Horde Breaker Follow-Up to make an attack against any of these creatures as a Free Action, even if the starting attack misses.
  • The follow-up attack can be either a Horde Breaker Follow-Up (Melee) Horde Breaker Follow-Up (Melee) or a Horde Breaker Follow-Up (Ranged) Horde Breaker Follow-Up (Ranged), no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
  • To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
  • Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with Sneak Attack Sneak Attack, Ability Drain Ability Drain and Divine Strike: Weapon Divine Strike: Weapon, but there are particular cases:
  • There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are: