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Lacerate (Spiritual Weapon): Difference between revisions
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m (NtCarlson moved page Lacerate (Spritual Weapon) to Lacerate (Spiritual Weapon) without leaving a redirect: Typo) |
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{{Hatnote|For the normal weapon action, see {{SAI|Lacerate}}.}} | {{Hatnote|For the normal weapon action, see {{SAI|Lacerate}}.}} | ||
{{Action page | {{Action page | ||
| name = | | name = Lacerate | ||
| summary = ''' | | summary = '''Lacerate''' is a weapon action available to [[Spiritual Weapon (halberd)|halberds]], [[Spiritual Weapon (greatsword)|greatswords]], and [[Spiritual Weapon (greataxe)|greataxes]] summoned by {{SAI|Spiritual Weapon}}. | ||
| image = Lacerate.webp | | image = Lacerate.webp | ||
| controller icon = Lacerate Icon.webp | | controller icon = Lacerate Icon.webp | ||
Line 22: | Line 22: | ||
| higher levels = [[Upcasting|Upcast]]: The damage of this attack increases by {{DamageText|1d8|Force}} damage for every 2 spell slot levels above 2 used to cast {{SAI|Spiritual Weapon}}. | | higher levels = [[Upcasting|Upcast]]: The damage of this attack increases by {{DamageText|1d8|Force}} damage for every 2 spell slot levels above 2 used to cast {{SAI|Spiritual Weapon}}. | ||
| npc only = yes | | npc only = yes | ||
| used by creatures = Spiritual Weapon (greataxe), Spiritual Weapon (greatsword) | | used by creatures = Spiritual Weapon (halberd), Spiritual Weapon (greataxe), Spiritual Weapon (greatsword) | ||
| notes = | | notes = | ||
* The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4). | * The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4). | ||
* The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead. | * The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead. | ||
| bugs = | |||
* The in-game tooltip is incorrect - all the damage dealt is {{DamageType|Force}} damage. | |||
}} | }} |
Latest revision as of 09:18, 14 December 2024
For the normal weapon action, see
.Lacerate is a weapon action available to halberds, greatswords, and greataxes summoned by .
Description
Slash at your target's vital points to make it .
Undead and Constructs can't bleed.
Properties
- Cost:
- Bonus action
- Damage:
- 1d8 + 1 (2~9) + Spellcasting modifier Force
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
- CON Save
At Higher Levels
Upcast: The damage of this attack increases by 1d8Force damage for every 2 spell slot levels above 2 used to cast .
Condition: Bleeding
Duration: 2 turns
Weapon action DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Spiritual Weapon (halberd), Spiritual Weapon (greataxe), and Spiritual Weapon (greatsword)
Notes
- The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
- The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
Bugs
- The in-game tooltip is incorrect - all the damage dealt is Force damage.